In Paul Murray's Skippy Dies (2010), Eimear McBride's A Girl is a Half-Formed Thing (2013) and Rob Doyle's Here Are the Young Men (2014), fictional characters are depicted playing both real and imagined videogames featuring a number of avatar perspectives. Unlike the fragile human body, an avatar can survive multiple virtual deaths; kicks, punches, bullet wounds, even decapitations, can all be undone, the virtual body resurrected and the game re-played. The blurring of player and avatar which takes place during gameplay raises several questions about how memory is experienced, articulated, and mediated. Do an avatar's actions subsequently become a player's memories? Does playing videogames alter memory or shape the way a player interacts with the past? And perhaps most crucially, when an avatar stabs, punches, or shoots an opponent, does the player remember that act of violence as a witness or a collaborator?