Homo Sapiens Digitalis - Virtuelle Ergonomie Und Digitale Menschmodelle 2016
DOI: 10.1007/978-3-662-50459-8_1
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Cited by 5 publications
(4 citation statements)
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“…(Bullinger-Hoffmann and Mühlstedt 2016 ) cite as additional benefits improved collaboration among users from different disciplines as well as a degree of standardization of ergonomics assessments.…”
Section: Background and Objectivesmentioning
confidence: 99%
See 1 more Smart Citation
“…(Bullinger-Hoffmann and Mühlstedt 2016 ) cite as additional benefits improved collaboration among users from different disciplines as well as a degree of standardization of ergonomics assessments.…”
Section: Background and Objectivesmentioning
confidence: 99%
“…The Chair of Ergonomics and Innovation Management at the Technische Universität Chemnitz is involved in research and teaching on digital human models for quite some time (Bullinger-Hoffmann and Mühlstedt 2016 ; Kaiser et al. 2020 ; Kaiser and Bullinger 2020 ).…”
Section: Integration Of Tools For Digital Ergonomics At University Co...mentioning
confidence: 99%
“…Over the past decade, several HBMs with an increasing level of detail were developed to predict human response and assess tissue‐level injury risk [6,110]. For a first approximation, the human body can be modeled as a rigid multibody system (MBS) that gets its mobility from idealized joints that connect each segment (an example featuring the knee joint appears in the left panel Figure 1) as is done in the model SAMMIE (System for Aiding Man Machine Interaction Evaluation) [7,8].…”
Section: Introductionmentioning
confidence: 99%
“…Accordingly, the 2022 Fall Conference of the German Ergonomics Society (GfA) in Leipzig asked “Quo vadis, Homo Sapiens Digitalis?” (inspired by the title of an excellent textbook by Angelika C. Bullinger-Hoffmann and Jens Mühlstedt ( 2016 )). The conference was compiled to provide an overview about current and future developments in the field of DHM, showing presentations and exhibitions of various DHMs and related technologies, such as Virtual Reality and Motion Capturing solutions.…”
mentioning
confidence: 99%