2013
DOI: 10.1007/s11432-013-4790-0
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Efficient polygonization of tree trunks modeled by convolution surfaces

Abstract: We present an efficient polygonization approach for tree trunks modeled by line skeleton-based convolution surfaces. A quad-dominated non-convex bounding polyhedron is firstly created along the skeleton, which is then tetrahedralized and subdivided into the pre-defined resolution. After that, the iso-surface within each tetrahedron is extracted using marching tetrahedra. Our algorithm can generate polygons with adaptive edge lengths according to the thickness of the trunk. In addition, we present an efficient … Show more

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Cited by 6 publications
(10 citation statements)
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References 42 publications
(53 reference statements)
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“…In order to extract the iso-surface of the tree trunk-based convolution surface, the improved Marching tetrahedra [59] (Fig. 11(a)) produces triangles efficiently, which has better visual effects and achieves higher performance than the traditional Marching tetrahedra.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…In order to extract the iso-surface of the tree trunk-based convolution surface, the improved Marching tetrahedra [59] (Fig. 11(a)) produces triangles efficiently, which has better visual effects and achieves higher performance than the traditional Marching tetrahedra.…”
Section: Resultsmentioning
confidence: 99%
“…Then the line skeletons are extracted using the same approach as in [59], where an implicit Laplacian smoothing operator is involved [6,13]. Besides the extracted skeletons, a useful by-product of induced skeleton-mapping is generated.…”
Section: Skeleton-based Bounding Polyhedronmentioning
confidence: 99%
See 1 more Smart Citation
“…The analytical solutions for t m .m D 1; 2; 3; : : : ; 1/ are given as t m D 5184 p 2 32 .149 C 13 .m/ C 101 .m// (7) which controls the approximation precision in the skeletal direction ( Figure 5). In our experiments, 8 < :…”
Section: End-node Approximationmentioning
confidence: 99%
“…Among various existing approaches of surface reconstruction from skeletal data, the convolution surface-based approach [5][6][7] generates a smooth surface but involves huge potential field computation and iso-surface extraction. In addition, it usually generates low-quality triangle meshes.…”
Section: Introductionmentioning
confidence: 99%