Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2013
DOI: 10.1145/2534329.2534334
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Efficient tree-like structures modeling based on subdivision surfaces

Abstract: We present a novel approach for eff ciently representing tree-like shapes with quad-only meshes. After extracting the line skeleton from the input mesh, we create a bounding polyhedron along the skeleton. Then, the polyhedron is used as the control mesh to perform the Catmull-Clark subdivision. By reversely calculating the vertices of the control mesh, the limit surface is guaranteed to f t the input mesh as tight as possible. High performance is achieved by utilizing the parallel subdivision scheme on GPU. Ou… Show more

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Cited by 2 publications
(2 citation statements)
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References 39 publications
(48 reference statements)
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“…First, it confirms that it is computationally more interesting to use circles for curve approximation. Secondly, an optimized vertex projection implemented on the GPU [61,62] would improve timings.…”
Section: Implementation and Numerical Integrationmentioning
confidence: 99%
See 1 more Smart Citation
“…First, it confirms that it is computationally more interesting to use circles for curve approximation. Secondly, an optimized vertex projection implemented on the GPU [61,62] would improve timings.…”
Section: Implementation and Numerical Integrationmentioning
confidence: 99%
“…Skeleton-based implicit surfaces, have been extensively used to model a variety of smooth organic shapes, such as animals and trees, either by direct skeleton manipulation [43,62,60] or through sketch-based modeling [15,6,61,52], or immersive modeling in virtual environments [63].…”
Section: Introductionmentioning
confidence: 99%