2011
DOI: 10.1007/s00371-011-0560-4
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Efficient multi-view ray tracing using edge detection and shader reuse

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Cited by 4 publications
(1 citation statement)
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“…With the modern rise in popularity of 3D content, stereoscopic ray tracing and reprojection algorithms have also evolved to cover more general multi-view rendering; see, e.g., [28], [29] and the references therein. However, as even monoscopic real-time ray tracing is only now becoming tractable, enabling high quality stereoscopic real-time ray tracing remains a challenge for the near future.…”
Section: B Stereo Reprojectionmentioning
confidence: 99%
“…With the modern rise in popularity of 3D content, stereoscopic ray tracing and reprojection algorithms have also evolved to cover more general multi-view rendering; see, e.g., [28], [29] and the references therein. However, as even monoscopic real-time ray tracing is only now becoming tractable, enabling high quality stereoscopic real-time ray tracing remains a challenge for the near future.…”
Section: B Stereo Reprojectionmentioning
confidence: 99%