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2020
DOI: 10.1109/access.2020.3010452
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Systematic Evaluation of the Quality Benefits of Spatiotemporal Sample Reprojection in Real-Time Stereoscopic Path Tracing

Abstract: Path tracing is a commonly used but computationally highly expensive stochastic ray tracing method for rendering photorealistic visual content. Combined with a real-time constraint, for example in stereoscopic virtual/augmented reality applications, it typically limits us to rendering at most a few samples per pixel, yielding very noisy results. However, the spatial and temporal redundancies are commonly utilized by reprojecting existing samples between different viewpoints and frames, thus cheaply improving t… Show more

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Cited by 3 publications
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“…Prior works related to spatial reprojection [3,14,15,8] are focusing on single GPU utilization. In this paper, we consider multi-GPU rendering and the relative distribution of the workload, including the real-time constraint as well.…”
Section: Introductionmentioning
confidence: 99%
“…Prior works related to spatial reprojection [3,14,15,8] are focusing on single GPU utilization. In this paper, we consider multi-GPU rendering and the relative distribution of the workload, including the real-time constraint as well.…”
Section: Introductionmentioning
confidence: 99%