2019
DOI: 10.1016/j.ctcp.2019.02.014
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Effects of virtual reality in body oscillation and motor performance of children with cerebral palsy: A preliminary randomized controlled clinical trial

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Cited by 46 publications
(49 citation statements)
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“…33 More in-depth studies reported that VR induced an increase in postural control in cerebral palsy children. 34 It seems that VR might be the reason behind improvement in motor control, and consequently this might explain the improvement in balance associated with such an intervention. Finally, VR has the advantage of reduced cost in addressing gait and balance, as previously reported by others.…”
Section: Discussionmentioning
confidence: 99%
“…33 More in-depth studies reported that VR induced an increase in postural control in cerebral palsy children. 34 It seems that VR might be the reason behind improvement in motor control, and consequently this might explain the improvement in balance associated with such an intervention. Finally, VR has the advantage of reduced cost in addressing gait and balance, as previously reported by others.…”
Section: Discussionmentioning
confidence: 99%
“…Apenas Ensaios Clínicos Randomizados foram incluídos nesta pesquisa, ao todo, considerando o tamanho amostral dos seis artigos inclusos nesta revisão, considera-se um total de 187 participantes, o tamanho das amostras nos estudos variou entre 15 a 62 participantes, com idade entre quatro e 20 anos. Todos os estudos foram realizados apenas com crianças com PC, em quatro estudos [13][14][15][16] identificaram os participantes como PC hemiplégica. Os estudos tiveram duração média de 6 semanas.…”
Section: Características Dos Participantes E Intervençãounclassified
“…Nos ensaios clínicos incluídos foram utilizadas tecnologias de RV não imersivas, o console Nintendo Wii™ foi utilizado por quatro estudos como método de intervenção 13,15,17,18 jogos como boxe, tênis, basquete, boliche, frisbee foram escolhidos por exigirem maior uso dos membros superiores. 13 O console Xbox™ 360° com Kinect Microsoft ® Adventures foi o meio de intervenção adotado por um estudo, 16 com um conjunto de jogos que exigiam equilíbrio e mobilidade de membros superiores e inferiores. Um estudo empregou o sistema E-Link Evaluation and Exercise System (Version 6 software) desenvolvido por Biometrics Ltda.…”
Section: Características Dos Participantes E Intervençãounclassified
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“…The interactive therapy can motivate CP during rehabilitation therapy because this system can adapt to the changing levels of skills, interest or fatigue of the clients [16]. The intervention using an interactive tool is also can improve the gross motor function of children with CP, GMFCS I-II [17]. Based on the ability of VBS to recognize people based on their voice, this study offers a new method for recognizing CP severity level based on their speech.…”
mentioning
confidence: 99%