2019
DOI: 10.1016/j.exger.2019.110719
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Effects of stepping exergames under stable versus unstable conditions on balance and strength in healthy community-dwelling older adults: A three-armed randomized controlled trial

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Cited by 34 publications
(52 citation statements)
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“…After reading full‐text copies, 101 studies were excluded from this review due to the following reasons: (i) two studies applied an acute intervention; (ii) one study used a non‐validated method for strength assessment; (iii) 45 studies did not apply an exergame intervention; (iv) four studies did not apply any intervention; (v) 39 studies did not measure muscle strength according to the criteria adopted in this review; and (vi) 11 studies applied combined interventions. At the end of the process, 47 publications meeting the eligibility criteria were included for qualitative analysis 31‐46,58‐88 . Eleven 63,68,72,73,78‐80,83,86‐88 of these 47 studies applied a study design that did not allow for the comparison of exergames versus a non‐exercise control group, or exergames versus a usual care intervention, or a usual care plus exergames versus a usual care intervention.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…After reading full‐text copies, 101 studies were excluded from this review due to the following reasons: (i) two studies applied an acute intervention; (ii) one study used a non‐validated method for strength assessment; (iii) 45 studies did not apply an exergame intervention; (iv) four studies did not apply any intervention; (v) 39 studies did not measure muscle strength according to the criteria adopted in this review; and (vi) 11 studies applied combined interventions. At the end of the process, 47 publications meeting the eligibility criteria were included for qualitative analysis 31‐46,58‐88 . Eleven 63,68,72,73,78‐80,83,86‐88 of these 47 studies applied a study design that did not allow for the comparison of exergames versus a non‐exercise control group, or exergames versus a usual care intervention, or a usual care plus exergames versus a usual care intervention.…”
Section: Resultsmentioning
confidence: 99%
“…Considering that exergames require body weight bearing exercises, 28 they might be a useful tool for increasing muscle strength. Nonetheless, as there are currently many different approaches (e.g., different game interfaces, pace of the games, and difficulty of the tasks) to performing exergames, 23,28 there is still no consensus on the effects of exergames on the wide range of muscle strength measures such as handgrip strength, 33,34,38 maximum voluntary isometric contraction (MVIC), 31,39‐42 isokinetic strength, 34,43‐45 and one‐repetition maximum (1RM) strength 46 …”
Section: Introductionmentioning
confidence: 99%
“…The use of VRSs was the main intervention technique. Seven studies used VRSs specifically designed for rehabilitation [ 34 , 39 , 42 , 44 , 45 , 46 , 47 ]. The rest of the studies used virtual reality active video games (Nintendo ® Wii, XBox ® , Sony ® PlayStation and Xavi Sport ® ).…”
Section: Resultsmentioning
confidence: 99%
“…The authors think this may be a chance finding. Morat 2019 [ 46 ] n = 45 VOL = 15 VOL + US = 15 Cc = 15 69 (64–74) 62% female <60 years; healthy Community-dwelling adults Cologne, Germany Dvidat, Senso Dvidat Senso+ Postoromed 8 weeks 3 times/week Without intervention TUG, Y-balance test, motor dual-task No follow-up Exergames under stable and unstable conditions are a feasible training tool with high adherence rates to improve functional balance and calf strength. Exergames, especially under unstable conditions, improve factors that are relevant for fall prevention, such as balance, functional mobility and strength.…”
Section: Table A1mentioning
confidence: 99%
“…Interactive, exercise-based video gaming (exergaming) can offer attractive and effective training tools to improve stepping ability in older adults [ 14 16 ]. Stepping exergames typically require players to perform volitional and inhibitory stepping movements while interacting with stepping targets and distractors [ 14 , 15 ], or trigger reactive stepping when balance is disturbed under unstable surface conditions [ 17 ] to complete computer-controlled, cognitively challenging tasks projected onto a display screen. Such complex motor-cognitive stepping exergame tasks involve the interaction between the sensory, information-processing (e.g.…”
Section: Introductionmentioning
confidence: 99%