Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3026028
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Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay

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Cited by 65 publications
(62 citation statements)
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“…The goal of the experience is to induce fear to the user, one of the simplest emotion to induce [9]. Lobel et al [14] also demonstrated the interest of horror biofeedback enhanced games for research on psycho-physiological studies.…”
Section: Vr Gamementioning
confidence: 99%
See 1 more Smart Citation
“…The goal of the experience is to induce fear to the user, one of the simplest emotion to induce [9]. Lobel et al [14] also demonstrated the interest of horror biofeedback enhanced games for research on psycho-physiological studies.…”
Section: Vr Gamementioning
confidence: 99%
“…Dey et al [9] more recently used physiology and VR to share emotional states between players and see how empathy affected user experience. By sharing physiological states and thus emotions between players in VR, they tried to study how it affected players' behavior in collaborative interfaces.…”
Section: Introduction and Related Workmentioning
confidence: 99%
“…Moreover, relevant contributions from other countries can be found. For example, from Russia [133], Canada [20,[134][135][136], Taiwan [137,138], Japan [139][140][141][142][143], New Zealand [15,144,145], Switzerland [146][147][148][149], Singapore [150,151], China [31,152], Australia [35,[153][154][155][156][157][158][159], Korea [33,[160][161][162], Turkey [163,164], Egypt [165], Malaysia [6], or Israel [166,167].…”
Section: Discussionmentioning
confidence: 99%
“…The goal of the experience is to induce fear to the user, one of the simplest emotion to induce [4]. Lobel et al [6] also demonstrated the interest of horror biofeedback enhanced games for research on psycho-physiological studies.…”
Section: Vr Gamementioning
confidence: 99%
“…If numerous studies highlighted the interest of the usage of physiological data for biofeedback loops in VR experiences [2,4] and entertainment applications [3,8] very few addressed this problematic with the IoT angle, as they offer great portability and freedom of interaction. While smart wearables still lack precision in their monitoring of physiological data, their usage in the VR spectrum is promising.…”
Section: Introduction and Related Workmentioning
confidence: 99%