Proceedings of the Virtual Reality International Conference - Laval Virtual 2018
DOI: 10.1145/3234253.3234305
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Integrability and Reliability of Smart Wearables in Virtual Reality Experiences

Abstract: Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. While cardboard is the most distributed system, it lacks interaction to provide really engaging experiences. Providing low cost solutions to enhance VR experiences is crucial. We hypothesized that the integration of a smart wristband in a VR experience, provide a reliable and comfortable enough setup to add a biofeedback loop to a game. We created a physiologically enhanced game and coupled it with a smart wrist… Show more

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Cited by 10 publications
(4 citation statements)
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“…The HR was displayed on the corner of the screen. A total of three BF techniques were used in this study: (1) displaying changes in players' bodies to inform and manage anxiety [33]; (2) keeping HR within specific limits allows players to earn the game's prize, a diamond, promoting relaxation skills for stressful situations [34]; and (3) maintaining a low HR for a period allowed players to open boxes and collect more diamonds [33,35]. Trial Design, Participants, and Procedure…”
Section: Design and Developmentmentioning
confidence: 99%
“…The HR was displayed on the corner of the screen. A total of three BF techniques were used in this study: (1) displaying changes in players' bodies to inform and manage anxiety [33]; (2) keeping HR within specific limits allows players to earn the game's prize, a diamond, promoting relaxation skills for stressful situations [34]; and (3) maintaining a low HR for a period allowed players to open boxes and collect more diamonds [33,35]. Trial Design, Participants, and Procedure…”
Section: Design and Developmentmentioning
confidence: 99%
“…At the core of our different studies, we want to explore the potential of off-the-shelf devices in providing new interaction schemes in VR. Thus, we decided to use a wearable heart rate monitor as it has been demonstrated to be accurate enough for entertainment and sports applications; it can also be easily integrated in VR experiences (Wang et al 2017;Gaskin et al 2017;Houzangbe et al 2018b).…”
Section: Apparatusmentioning
confidence: 99%
“…We decided to use the Unity game engine and Android Studio IDE for the prototype development, as they are free for personal usage and are standard development tools for VR and Android applications [3,22,39,60,88]. The prototype supports Android OS only for the purpose of installation simplicity.…”
Section: Softwarementioning
confidence: 99%
“…There are several studies examining the use of smartphones or wearable devices as VR input devices [3,13,87,34,39,47,48,51,53,71,80]. To date, none was able to track the smartphone's position and orientation with off-the-shelf VR headsets without attaching a bulky VR controller or tracking device to it.…”
Section: Chapter 1: Introductionmentioning
confidence: 99%