2020
DOI: 10.1002/jsid.947
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Effects of shading model and opacity on depth perception in optical see‐through augmented reality

Abstract: Augmented reality (AR) technologies create an immersive environment by augmenting the real world with rendered virtual objects. One of the key requirements of an AR system is to understand how users perceive the depth of an AR object. Perceived distances to AR objects can be based on various depth cues such as rendering method used for the virtual object. The existing researches on the shading model and opacity mainly focus on the shape perception or the position relationship of several virtual objects in the … Show more

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Cited by 32 publications
(11 citation statements)
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References 46 publications
(81 reference statements)
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“…Shadows may play an important role in alleviating inaccurate depth perception in augmented reality. As such, several evaluations on the influence shadow position and object shape on depth judgements have been conducted in both mobile AR [6,59] and in OST AR [14,22,25,48,54]. The presence of cast shadows can dramatically improve the accuracy of people's judgements in perceptual matching tasks in OST AR displays [6,14,22,25].…”
Section: Shape and Shadows In Xrmentioning
confidence: 99%
See 1 more Smart Citation
“…Shadows may play an important role in alleviating inaccurate depth perception in augmented reality. As such, several evaluations on the influence shadow position and object shape on depth judgements have been conducted in both mobile AR [6,59] and in OST AR [14,22,25,48,54]. The presence of cast shadows can dramatically improve the accuracy of people's judgements in perceptual matching tasks in OST AR displays [6,14,22,25].…”
Section: Shape and Shadows In Xrmentioning
confidence: 99%
“…Further, neither the current work nor the prior work conducted by Adams et al [2] manipulated the color of background surfaces on which target objects were displayed. Yet just as an object's shading color may influence our spatial perception of that object in space [3,14,15,48], so too may the backdrop upon which it is presented [45]. In our case, we used the same, median blue tablecloth in both experiments.…”
Section: Limitationsmentioning
confidence: 99%
“…Previous self‐centered depth‐perception experiments defined multiple protocols to measure perceived depth. Perceptual matching 32 is a closed‐loop visual task. It measures the distance perceived by observers via moving a virtual object into alignment with a real object or another virtual object.…”
Section: Related Workmentioning
confidence: 99%
“…These were then combined with artificial shadows that utilize the user's position. The use of shadows and shading models was also examined more recently by Ping et al [19].…”
Section: Non-planar Cuesmentioning
confidence: 99%
“…Interact. 2020, 4, x FOR PEER REVIEW 7 of 19 We previously highlighted that visual indicators in SAR allow others in the scene to also utilize those representations. Whilst HMD content is only visible for the wearer, SAR content is visible to all users in same space, meaning any visual indicators should be friendly for multiple users.…”
Section: Sar Indicatorsmentioning
confidence: 99%