Through a series of experiments, we have measured the extent to which 3D visualizations of a variety of lighting conditions in an indoor environment can accurately convey primary perceptual attributes. Our goal was to build and rigorously test perceptually accurate visual simulation tooling, which can be valuable in the design, development, and control of complex digital solid-state lighting systems. The experiments included assessments of lighting-related perceptual attributes in a real-world environment and a variety of virtual presentations. Iteratively improving choices in modeling, light simulation, tonemapping, and display led to a robust and honest visualization pipeline that provides a perceptual match of the real world for most perceptual attributes and that is nearly equivalent in perceptual performance to photography. One persistently difficult attribute is scene brightness, as observers consistently overestimate the brightness of dimmed scenes in virtual presentations. In this paper we explain the experimental 3D visualization pipeline variables that were addressed, the perceptual attributes that were measured, and the statistical methods that were applied to evaluate our success.