Abstract— A full‐color AMOLED display with an RGBW color filter pattern has been fabricated. Displays with this format require about one‐half the power of analogous RGB displays. RGBW and RGB 2.16‐in.‐diagonal displays with average power consumptions of 180 and 340 mW, respectively, were characterized for a set of standard digital still camera images at a luminance of 100 cd/m2. In both cases, a white‐emitting AMOLED was used as the light source, and standard LCD filters were used to provide the R, G, and B emission. The color gamuts of these displays were identical and the higher overall efficiency of the RGBW format results from two factors. First, a large fraction of a typical image is near neutral in color and can be reproduced using the white sub‐pixel. Second, the white sub‐pixel in an RGBW AMOLED display is highly efficient because of the absence of any color filter. The efficiency of these displays can be further enhanced by choosing a white emitter optimized to the target display white point (in this case D65). A two‐emission layer configuration based upon separate yellow and blue‐emitting regions is shown to be well suited for both the RGBW and RGB formats.
Through a series of experiments, we have measured the extent to which 3D visualizations of a variety of lighting conditions in an indoor environment can accurately convey primary perceptual attributes. Our goal was to build and rigorously test perceptually accurate visual simulation tooling, which can be valuable in the design, development, and control of complex digital solid-state lighting systems. The experiments included assessments of lighting-related perceptual attributes in a real-world environment and a variety of virtual presentations. Iteratively improving choices in modeling, light simulation, tonemapping, and display led to a robust and honest visualization pipeline that provides a perceptual match of the real world for most perceptual attributes and that is nearly equivalent in perceptual performance to photography. One persistently difficult attribute is scene brightness, as observers consistently overestimate the brightness of dimmed scenes in virtual presentations. In this paper we explain the experimental 3D visualization pipeline variables that were addressed, the perceptual attributes that were measured, and the statistical methods that were applied to evaluate our success.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.