Abstract:This article is made publicly available in the institutional repository of Wageningen University and Research, under the terms of article 25fa of the Dutch Copyright Act, also known as the Amendment Taverne. This has been done with explicit consent by the author.Article 25fa states that the author of a short scientific work funded either wholly or partially by Dutch public funds is entitled to make that work publicly available for no consideration following a reasonable period of time after the work was first … Show more
“…Participation in class has a strong influence on improving student learning outcomes and is indirectly related to learning outcomes through experience [25]. A significant interaction effect between condition and self-efficacy results in a large decrease in student self-efficacy in the Digital Learning condition and a slight decrease in student self-efficacy in face-to-face situations [26]. Based on the results of simultaneous regression testing, as shown in table 4.7, it has met the criteria, or there is an F value generated of 8.96, which turns out to be significant at α <0.05.…”
Researchers focus on the efforts of teachers to improve learning outcomes. Researchers examined the use of e-learning in motivating student achievement on learning outcomes. The influence of student activity on learning outcomes. Student achievement motivation on learning outcomes. The reason for the low quality of student learning makes the author interested in studying this problem. This paper contributes to using e-learning methods, student activeness, and student achievement motivation and can improve learning outcomes. Researchers find a digital-based learning process, the use of e-learning teaching methods in students' achievement motivation towards learning outcomes. The authors see student learning outcomes after using e-learning. Respondents of the study were 35 students who took Christian religious education subjects. The results of the study revealed that independent use of the material received very high scores. Student activeness is carried out correctly and effectively, the highest perceived to be at a mean value of 4.35. Students who take advantage of e-learning have high learning outcomes. The use of e-learning methods, student activeness, and student achievement motivation is implemented correctly and effectively. It was believed to be able to improve the learning outcomes of Christian Religious Education.
“…Participation in class has a strong influence on improving student learning outcomes and is indirectly related to learning outcomes through experience [25]. A significant interaction effect between condition and self-efficacy results in a large decrease in student self-efficacy in the Digital Learning condition and a slight decrease in student self-efficacy in face-to-face situations [26]. Based on the results of simultaneous regression testing, as shown in table 4.7, it has met the criteria, or there is an F value generated of 8.96, which turns out to be significant at α <0.05.…”
Researchers focus on the efforts of teachers to improve learning outcomes. Researchers examined the use of e-learning in motivating student achievement on learning outcomes. The influence of student activity on learning outcomes. Student achievement motivation on learning outcomes. The reason for the low quality of student learning makes the author interested in studying this problem. This paper contributes to using e-learning methods, student activeness, and student achievement motivation and can improve learning outcomes. Researchers find a digital-based learning process, the use of e-learning teaching methods in students' achievement motivation towards learning outcomes. The authors see student learning outcomes after using e-learning. Respondents of the study were 35 students who took Christian religious education subjects. The results of the study revealed that independent use of the material received very high scores. Student activeness is carried out correctly and effectively, the highest perceived to be at a mean value of 4.35. Students who take advantage of e-learning have high learning outcomes. The use of e-learning methods, student activeness, and student achievement motivation is implemented correctly and effectively. It was believed to be able to improve the learning outcomes of Christian Religious Education.
“…The sociological analysis carried out is based on the priority provisions of the institutional, systemic, and structural-functional approaches (M. Weber, T. Veblen, E. Durkheim, R. Merton, D. North, T. Parsons, G. Spencer, P. Shtomka). The studied information sources are documented and statistical in nature [3][4][5][6][7][8][9][10][11][12][13]. A significant place among them is occupied by local observations of students, as well as the results of mass and expert surveys of teachers.…”
The modern model of education involves the use of digital educational technologies, including network ones. The emergence of such technologies caused the rapid development of distance learning and served as a prerequisite for its separation into a special type of modern education. The modernization of education, due to the introduction of distance learning into the educational process, has not yet yielded the expected results. The article examines the process of forming the institutionalization of distance education. The analysis of this process carried out by the authors of the article is important from the point of view of understanding the formation of this area of modern education, which occurs to some extent spontaneously, without effective management by state bodies. Sociological studies show that there are only some positive shifts in the field of creating conditions for the educational process, and practically nothing has changed in the process itself and in its results. In this case, the question of improving distance learning and management of this important area of modern education is natural. The authors believe that management problems can be identified by considering the subject-subject relations of the participants in the educational process. In this regard, surveys were conducted of administrators, trainers, and students from 46 educational organizations of the Russian Federation to determine the problems of distance learning. The surveys revealed two types of problems (organizational and methodological) that hinder effective distance learning. In the future, the results of this study are supposed to be used to solve theoretical and methodological problems and develop methods for the implementation of distance learning, considering Russian specifics, as well as to form a strategy of state educational policy in this area.
“…This research aligns with previous research that states that high self-efficacy can affect learners' learning outcomes, optimizing their cognition and confidence to get a higher score (Zahro & Surjanti, 2021). Other research reveals the benefits of digital learning, including learners' motivation, which can increase, learners get more benefits, and learners will be easier to use because they are familiar with digital-related things (Zwart et al, 2020).…”
This study aimed to obtain an Android-based chemistry racing challenge game as a learning media for acid-base materials that are valid, practical, and effective to facilitate students' self-regulated learning. The research method used is research and development (R&D). The instruments used are validation sheets, student response questionnaire sheets, self-regulated learning questionnaire sheets, and test question sheets. The research subjects were 18 students of SMA Muhammadiyah 2 Sidoarjo. The validation results get a score mode of ≥ 3 with a good category. The practicality test scored ≥ 61% for each goal with a very practical category. The effectiveness of games as learning media is seen from student learning outcomes and self-regulated learning. The classical completeness achieved is 61%, and students' self-regulated learning achieved ≥ 80.1% with a very good category. Thus, it can be concluded that the Chemistry Racing Challenge game is valid, practical and effective as a game learning media.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.