2018
DOI: 10.13152/ijrvet.5.1.1
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Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training

Abstract: 2Sirakaya, Kilic Cakmak interaction between virtual objects and real world provided by the AR application is effective in reducing assembly time. The students who were able to see the process steps and instructions directly with the help of HardwareAR application could complete the assembly by getting less help. Considering these results, it can be argued that, thanks to simultaneous interaction it provides, AR offers an important alternative for topics that need learner application and practice.

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Cited by 49 publications
(35 citation statements)
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“…In terms of media operations, the use of augmented reality media that is applied has received a fairly good response. This is in line with the opinion of (Haryani & Triyono, 2017;Sirakaya & Cakmak, 2018;Torres, Tovar, & Egremy, 2015) which states that the presence of augmented reality technology should be able to provide convenience and flexibility for students in participating in learning, especially vocational learning.…”
Section: Discussionsupporting
confidence: 80%
“…In terms of media operations, the use of augmented reality media that is applied has received a fairly good response. This is in line with the opinion of (Haryani & Triyono, 2017;Sirakaya & Cakmak, 2018;Torres, Tovar, & Egremy, 2015) which states that the presence of augmented reality technology should be able to provide convenience and flexibility for students in participating in learning, especially vocational learning.…”
Section: Discussionsupporting
confidence: 80%
“…17 Augmented reality had a different effect on self-efficacy in a vocational educational setting; students completed tasks faster when using AR than when not, but their self-efficacy did not increase a significant amount after using AR. 18 The researchers hypothesize that this is due to insufficient time spent using the AR as "self-efficacy is a concept which develops in time and with experiences." 19 However, the vocational students used AR over a six-week period, whereas the graduate students had one 10-minute immersive AR experience and still showed increased self-efficacy.…”
Section: Literature Reviewmentioning
confidence: 99%
“…18 The researchers hypothesize that this is due to insufficient time spent using the AR as "self-efficacy is a concept which develops in time and with experiences." 19 However, the vocational students used AR over a six-week period, whereas the graduate students had one 10-minute immersive AR experience and still showed increased self-efficacy. 20 The effect of augmented reality on self-efficacy is inconclusive and requires more research.…”
Section: Literature Reviewmentioning
confidence: 99%
“…According to Liou, Yang, Chen, and Tarng (2017), "learners can easily integrate virtual objects and real environments so as to decrease the mental load and improve their learning" (p. 118). Sirakaya and Kilic-Cakmak (2018a) conducted a study comparing the academic achievement of a control group (using a textbook only) and an experimental group (using AR technology) to learn about computer hardware components, ports, and assembly. The study results showed higher scores in the experimental group.…”
Section: Augmented Reality and Student Achievementmentioning
confidence: 99%