2021
DOI: 10.1111/jan.15138
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Effects of active video games on physical function in independent community‐dwelling older adults: A systematic review and meta‐analysis

Abstract: Aim To analyse the effects of active video games on physical function in independent community‐dwelling older adults. Design Systematic review and meta‐analysis of randomized controlled trials. Data sources The CINAHL, LILACS, Medline, Proquest and Scopus databases were consulted, with no restriction by year of publication. Review methods Preferred Reporting Items for Systematic Reviews and Meta‐Analyses (PRISMA) guidelines were followed. The meta‐analysis was performed using RevMan software. Results The analy… Show more

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Cited by 16 publications
(7 citation statements)
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“…Specifically, a higher frequency of significant differences was reported for the TUG test compared to the BBS. Similarly, Suleiman-Martos et al (2021) found in their systematic review and meta-analysis that exergaming has significant beneficial effects on the TUG compared to conventional training in community-dwelling older adults, while the effects produced on the BBS and the 8UG test did not differ significantly from those obtained with conventional exercise. Other reasons for the differences between the studies could be the content of the conventional training and the duration and frequency of the interventions, as large discrepancies existed in these aspects.…”
Section: Discussionmentioning
confidence: 90%
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“…Specifically, a higher frequency of significant differences was reported for the TUG test compared to the BBS. Similarly, Suleiman-Martos et al (2021) found in their systematic review and meta-analysis that exergaming has significant beneficial effects on the TUG compared to conventional training in community-dwelling older adults, while the effects produced on the BBS and the 8UG test did not differ significantly from those obtained with conventional exercise. Other reasons for the differences between the studies could be the content of the conventional training and the duration and frequency of the interventions, as large discrepancies existed in these aspects.…”
Section: Discussionmentioning
confidence: 90%
“…However, compared with conventional training, significant improvements were rarely observed. A systematic review and meta-analysis on the effects of exergaming on physical function in community-dwelling older adults found significant beneficial effects on gait speed ( Suleiman-Martos et al, 2021 ). The effects produced on other functional parameters such as aerobic capacity (6-min walk test), lower limb strength (30-s chair stand and knee extension strength) and grip strength did not differ significantly from those obtained with conventional exercise training.…”
Section: Discussionmentioning
confidence: 99%
“…It may help prevent or alleviate depressive symptoms, leading to an overall improvement in well-being and quality of life [ 19 ]. Given the many benefits of physical exercise for successful aging, it is recommended that healthcare professionals encourage elderly patients to incorporate exercise into their daily routines as a preventative measure [ 20 ]. When facing the current challenges caused by COVID-19 regulations, regular physical activity is important for maintaining good physical and mental health [ 10 ].…”
Section: Introductionmentioning
confidence: 99%
“…Home-based exergame programs are recreational video games that combine gameplay with exercise and are gaining popularity as a way to encourage participation in physical activity at home [ 20 , 21 ]. Home-based exergame programs have been shown to encourage physical activity and induce light-to-moderate intensity movements by actively engaging participants in the game [ 20 ]. Particularly during the COVID-19 pandemic, home-based exergame programs ease at-home training and are becoming increasingly popular [ 22 ].…”
Section: Introductionmentioning
confidence: 99%
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