2023
DOI: 10.3390/healthcare11081109
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Home-Based Exergame Program to Improve Physical Function, Fall Efficacy, Depression and Quality of Life in Community-Dwelling Older Adults: A Randomized Controlled Trial

Abstract: This study aimed to investigate the effects of home-based exergame programs on physical function, fall efficacy, depression, and health-related quality of life in community-dwelling older adults. Fifty-seven participants aged 75 years or older were divided into control and experimental groups. The experimental group received a home-based exergame program that included balance and lower-extremity muscle strength for 8 weeks. The participants exercised at home for 50 min three times a week and were monitored thr… Show more

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Cited by 6 publications
(3 citation statements)
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“…Similarly, Gallardo-Meza et al ( 74 ) reported that participants experienced mild muscle soreness after the initial testing and training sessions. However, 14studies included in this review did not mention information on adverse effects ( 55 , 56 , 58 61 , 65 69 , 75 , 76 , 78 ).…”
Section: Resultsmentioning
confidence: 99%
“…Similarly, Gallardo-Meza et al ( 74 ) reported that participants experienced mild muscle soreness after the initial testing and training sessions. However, 14studies included in this review did not mention information on adverse effects ( 55 , 56 , 58 61 , 65 69 , 75 , 76 , 78 ).…”
Section: Resultsmentioning
confidence: 99%
“…Seven studies (total participants: 452) examined the use of other serious games 59 65 , four studies (total participants: 98) examined interventions with wearables 66 69 , and three studies (participants: 619) investigated telerehabilitation 70 72 . Two studies could not be classified into either group as it involved an intervention with the Nintendo Switch console 73 , 74 .…”
Section: Resultsmentioning
confidence: 99%
“…Moreover, this diversity focuses on different age groups, ranging from children to older adults [18]. As it is difficult for older people to perform strenuous exercises that require considerable movement, exergaming can be optimized in a manner that allows them to play games in VR with relative ease [19]. Compared to traditional exercise programs, exergaming has the advantage of being based on games and fun, which can help people exercise longer, more often, and more regularly [20].…”
Section: Introductionmentioning
confidence: 99%