2002
DOI: 10.1089/109493102760147150
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Effectiveness of Virtual Reality for Teaching Pedestrian Safety

Abstract: Sixty percent to 70% of pedestrian injuries in children under the age of 10 years are the result of the child either improperly crossing intersections or dashing out in the street between intersections. The purpose of this injury prevention research study was to evaluate a desktop virtual reality (VR) program that was designed to educate and train children to safely cross intersections. Specifically, the objectives were to determine whether children can learn pedestrian safety skills while working in a virtual… Show more

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Cited by 149 publications
(76 citation statements)
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“…Consequently, the generalization of our results to other populations should be interpreted cautiously. Finally, our sample was not assessed in a real environment; however, the effectiveness of VR for teaching pedestrian safety and the transfer of this knowledge to real world behavior has been previously demonstrated in both healthy subjects (McComas, MacKay, & Pivik, 2002) However, the results of the present study involving healthy controls and stroke patients with and without USN confirm the clinical effectiveness of the street-crossing system, as shown by the VR outcomes, the scores of the neuropsychological tests, and the correlations between them. In addition, although the system is immersive and realistic, it does not require complex hardware configuration or expensive components, facilitating its integration and use in the clinical setting.…”
Section: Discussionmentioning
confidence: 99%
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“…Consequently, the generalization of our results to other populations should be interpreted cautiously. Finally, our sample was not assessed in a real environment; however, the effectiveness of VR for teaching pedestrian safety and the transfer of this knowledge to real world behavior has been previously demonstrated in both healthy subjects (McComas, MacKay, & Pivik, 2002) However, the results of the present study involving healthy controls and stroke patients with and without USN confirm the clinical effectiveness of the street-crossing system, as shown by the VR outcomes, the scores of the neuropsychological tests, and the correlations between them. In addition, although the system is immersive and realistic, it does not require complex hardware configuration or expensive components, facilitating its integration and use in the clinical setting.…”
Section: Discussionmentioning
confidence: 99%
“…Virtual street-crossing systems are particularly interesting because they provide therapists with ecological and behavioral data for the evaluation of extrapersonal neglect and patient autonomy in the outdoor environment. Virtual street-crossing systems have also been used to educate children (McComas, MacKay, & Pivik, 2002;Schwebel & McClure, 2010;Thomson, Tolmie, Foot, Whelan, Sarvary, & Morrison, 2005), to study the performance of pedestrians (Simpson, Johnston, & Richardson, 2003;Wu, Ashmead, & Bodenheimer, 2009), and to rehabilitate gait in stroke patients (Boian, Burdea, Deutsch, & Winter, 2004).…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, studies aimed at training people through the use of simulators and virtual reality have emerged in the field of road safety. These tools have already proven powerful as training devices for preventing child pedestrian injury (e.g., McComas et al, 2002;Thomson et al, 2005) or for teaching basic driving skills to older adults (for a review, see Boot et al, 2014). But for older pedestrians, behavioral training studies using virtual reality are still rare.…”
Section: Training Programs For Older Pedestriansmentioning
confidence: 99%
“…This is most noticeable in the field of view afforded by the HMD, which is 48 degrees compared to approximately 180 degrees in the real world. The narrower field of view could, Road Crossing and ADHD 24 however, have a positive influence on attentional behavior by forcing the participant to turn the head in the direction of oncoming traffic, a part of training to cross safely (McComas et al, 2002). As virtual reality technology becomes more sophisticated, such restrictions in view will likely be reduced and the simulation will become even more realistic.…”
Section: Limitationsmentioning
confidence: 99%
“…McComas, MacKay and Pivik (2002) demonstrated the validity of virtual reality as a medium for training road-crossing skills by assessing transfer from desktop displays to improved roadcrossing skills in the actual road-crossing environments of the participants.…”
mentioning
confidence: 99%