2023
DOI: 10.1038/s41746-022-00746-y
|View full text |Cite
|
Sign up to set email alerts
|

Effectiveness of gamified team competition as mHealth intervention for medical interns: a cluster micro-randomized trial

Abstract: Gamification, the application of gaming elements to increase enjoyment and engagement, has the potential to improve the effectiveness of digital health interventions, while the effectiveness of competition gamification components remains poorly understood on residency. To address this gap, we evaluate the effect of smartphone-based gamified team competition intervention on daily step count and sleep duration via a micro-randomized trial on medical interns. Our aim is to assess potential improvements in the fac… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
1
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 10 publications
(4 citation statements)
references
References 36 publications
(46 reference statements)
0
1
0
Order By: Relevance
“… 32 However, in a trial of young medical interns, gamified intervention via mobile phone app was significantly associated with increased short-term physical activity, however, with waning casual effects over time. 33 These results suggest that while there is a significant increase in physical activity with app-based digital interventions, 29 the effect wanes over time with decreased app engagement 33 and may not be present in populations with significant medical comorbidities. 30–32 Further work is needed in high-risk groups that would benefit from exercise (e.g.…”
Section: Discussionmentioning
confidence: 99%
“… 32 However, in a trial of young medical interns, gamified intervention via mobile phone app was significantly associated with increased short-term physical activity, however, with waning casual effects over time. 33 These results suggest that while there is a significant increase in physical activity with app-based digital interventions, 29 the effect wanes over time with decreased app engagement 33 and may not be present in populations with significant medical comorbidities. 30–32 Further work is needed in high-risk groups that would benefit from exercise (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…The integration of gamification in educational settings, particularly in programming courses, has been a topic of growing interest in recent years [14]. The potential benefits of gamification, such as increased student engagement, motivation, and improved learning outcomes, have been highlighted in various studies [15][16][17][18][19]. However, the specific influence of gamification on student commitment in programming courses remains an area that warrants further exploration.…”
Section: Hypothesismentioning
confidence: 99%
“…La aplicación y creación de un juego construido en base a software, gamificación, salud mental, estrategias y bienestar afecta a los jóvenes en su utilización Los investigadores desarrollaron el Quest -Te Whitianga, una aplicación que anima al usuario a aprender habilidades CBT a través de una serie de actividades y juegos con diseñadores de software, gráficos y narrativos Wang et al (24) , 2023…”
Section: Desarrollounclassified