2018 2nd National and 1st International Digital Games Research Conference: Trends, Technologies, and Applications (DGRC) 2018
DOI: 10.1109/dgrc.2018.8712039
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Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability

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Cited by 12 publications
(5 citation statements)
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“…The possibility of game-based cognitive training as a cognitive rehabilitation tool was confirmed by verifying significant differences before and after intervention of game-based cognitive training programs through analysis of Mini-Mental State Examination (MMSE) [34]. In addition, a study on 20 students with intellectual disabilities found that by increasing concentration through video games, perception ability improved, which in turn led to an improvement of their learning ability [35]. Although game-based cognitive training programs have been reported to induce interest and be effective in different target groups and have the possibility to be applied at home, research on children with intellectual disabilities is insufficient.…”
Section: Introductionmentioning
confidence: 94%
“…The possibility of game-based cognitive training as a cognitive rehabilitation tool was confirmed by verifying significant differences before and after intervention of game-based cognitive training programs through analysis of Mini-Mental State Examination (MMSE) [34]. In addition, a study on 20 students with intellectual disabilities found that by increasing concentration through video games, perception ability improved, which in turn led to an improvement of their learning ability [35]. Although game-based cognitive training programs have been reported to induce interest and be effective in different target groups and have the possibility to be applied at home, research on children with intellectual disabilities is insufficient.…”
Section: Introductionmentioning
confidence: 94%
“…Gracias a los avances continuos de las TIC, se ha logrado un mayor acercamiento entre la educación y los estudiantes con necesidades educativas especiales (NEA), a través de herramientas de rehabilitación, adaptativas y auxiliares para personas con bajos niveles de inteligencia (Pashapoor et al, 2019) (Friess, 2019).…”
Section: E Herramientas De Softwareunclassified
“…Cognitive and memory impairments are also common, and they are examined in more detail in the studies: [17,27,61,63,64,[67][68][69]71,73,76,79].…”
Section: Theme 1: Variety Of Disabilitiesmentioning
confidence: 99%
“…Edutainment as an educational form of using video games is presented in the studies: [30,64,67,69,71,75]. The first paper presents a platform for delivering accessible games for enhancing cognitive learning and training [71].…”
Section: Theme 2: Variety Of Assistive Technologiesmentioning
confidence: 99%
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