2021
DOI: 10.3390/app11188582
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Effect of Game-Based Cognitive Training Programs on Cognitive Learning of Children with Intellectual Disabilities

Abstract: Early detection and repeated learning training of children with intellectual disabilities are important factors that are directly related to the quality of future life of such children. However, implementation of such programs is challenging, as the subjects are still children. Therefore, motivation and interest are important for children with intellectual disabilities to carry out continuous training. In this study, Neuro-World, a game-based cognitive training program, was proposed for motivation and interest… Show more

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Cited by 7 publications
(6 citation statements)
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“…It gives them access to cutting-edge software with a variety of entertaining programs and educational games that delight those young students, relieving their stress and anxiety while also boosting their motivation to learn and pick up new behaviors that includes the followings (Kiguchi et al, 2022) As a result, compared to their other normal mates, these impairments result in significantly slower rates of development and learning. Kim & Lee (2021) conducted a game based cognitive training program for improving the learning skills of CWID. In this study, both the pre-test and post-test results of the cognitive training program have been estimated.…”
Section: Literature Reviewmentioning
confidence: 99%
“…It gives them access to cutting-edge software with a variety of entertaining programs and educational games that delight those young students, relieving their stress and anxiety while also boosting their motivation to learn and pick up new behaviors that includes the followings (Kiguchi et al, 2022) As a result, compared to their other normal mates, these impairments result in significantly slower rates of development and learning. Kim & Lee (2021) conducted a game based cognitive training program for improving the learning skills of CWID. In this study, both the pre-test and post-test results of the cognitive training program have been estimated.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Consoles with monitor and projectors [8], [9], [15], [23], [145]- [159] 19 PC and mobile [3], [21], [32], [33], [48], [144], [160]- [168] 15 Not specified [49], [169] 2…”
Section: Interaction Technologiesmentioning
confidence: 99%
“…As participants could suffer from visual and hearing problems or have troubles with atten- tion, visual scenes have to be as simple as possible and search space should be reduced. During gameplay, simple and immediate data as a countdown timer, the number of remained chances to guess an answer, the current score or achieved goals are often shown to incentive the subject to answer as quickly and accurately as possible [3], [14], [17], [19], [20], [22], [24], [26], [28]- [31], [33], [38]- [41], [44], [49], [50], [52], [53], [71], [72], [79], [83], [96], [97], [99], [100], [106], [109], [115], [120], [124], [125], [130]- [132], [137], [138], [142], [150], [161], [164], [179], [191], [209], [211], [212], [231],…”
Section: Interaction Technologiesmentioning
confidence: 99%
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