2019
DOI: 10.1177/0047239519870721
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Effect of Smart Classroom on Student Achievement at Higher Education

Abstract: Smart classroom is a technology-based learning that is proposed as a solution to increase the capabilities of students. This mode of teaching and learning make the education system more attractive and interactive, in addition to help educators to develop an engaging session. The objective of this study is to determine the effect of smart classrooms among Mathematics undergraduates. The study involved 72 students, and the data were analyzed using t test. The results show a significant difference among the stude… Show more

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Cited by 41 publications
(23 citation statements)
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“…Gambar 2. Learning event Smart classroom didefinisikan sebagai ruang kelas yang dilengkapi dengan komputer dan peralatan audio-visual yang memungkinkan guru untuk menggunakan berbagai media (Phoong et al, 2019). Smart classroom menciptakan lingkungan interaktif yang meningkatkan minat dan keterlibatan siswa dalam belajar di dalam kelas.…”
Section: Hasil Dan Pembahasanunclassified
“…Gambar 2. Learning event Smart classroom didefinisikan sebagai ruang kelas yang dilengkapi dengan komputer dan peralatan audio-visual yang memungkinkan guru untuk menggunakan berbagai media (Phoong et al, 2019). Smart classroom menciptakan lingkungan interaktif yang meningkatkan minat dan keterlibatan siswa dalam belajar di dalam kelas.…”
Section: Hasil Dan Pembahasanunclassified
“…According to Zhu et al (2016), there are three essential elements in technology integration: learner, teaching, and technology presence. All these presences can be supported and enhanced in a single instructional software called Smartboard (Akars, 2020;Aktas & Aydin, 2016;Aldosari et al, 2022;Higgin, 2010;Phoong et al, 2019), SMART Notebook (Goodman et al, 2013;Nitza & Roman, 2017;SMART Tech, 2014) or their integration with students' assessment device-Clickers (Krajcik & Mun, 2014). Learning is transformed, and physical experimentation needs to be modernized (Phoong et al, 2019), replacing it with virtual demonstration and visualization (Aldosari et al, 2022).…”
Section: Literature Reviewmentioning
confidence: 99%
“…This creates a visual effect that shows the object moving and creates a sense of excitement. Both AR and VR as elements of the mixed reality continuum rely on the humancomputer interaction [17].…”
Section: Augmented Realitymentioning
confidence: 99%