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2020
DOI: 10.2196/17112
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Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study

Abstract: Background Pokémon Go is a very popular location-based augmented reality game with widespread influences over the world. An emerging body of research demonstrates that playing Pokémon Go can lead to improvements in physical activity and psychosocial well-being; however, whether Pokémon Go reduces self-harm incidence at the population-level is still questionable. Objective This study aimed to quantify how the launch of Pokémon Go in Hong Kong affected th… Show more

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Cited by 5 publications
(2 citation statements)
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“…In addition to providing immersive and accessible care, XR telehealth connected people in virtual spaces to combat social isolation and maintain health-promoting social relationships over distances [64]. For example, location-based AR video games provided a protective effect for social, physical, and mental health during the pandemic [65][66][67][68][69]. Experts also promoted XR telehealth developments as a potential solution to address the downstream developmental impacts of the prolonged pandemic upon children and adolescents who eagerly take to new technologies [25,70].…”
Section: Access To Medical and Mental Health Carementioning
confidence: 99%
“…In addition to providing immersive and accessible care, XR telehealth connected people in virtual spaces to combat social isolation and maintain health-promoting social relationships over distances [64]. For example, location-based AR video games provided a protective effect for social, physical, and mental health during the pandemic [65][66][67][68][69]. Experts also promoted XR telehealth developments as a potential solution to address the downstream developmental impacts of the prolonged pandemic upon children and adolescents who eagerly take to new technologies [25,70].…”
Section: Access To Medical and Mental Health Carementioning
confidence: 99%
“…Excessive use of web-based and offline video gaming affects the gamers’ physical health and has an impact on their psychological well-being [ 5 ]. Video game addiction can cause gamers to develop a range of issues such as aggression and depression [ 6 , 7 ], poor academic performance [ 8 , 9 ], declining relations with friends and families [ 10 , 11 ], insomnia [ 12 ], and even self-harm [ 13 , 14 ].…”
Section: Introductionmentioning
confidence: 99%