2021
DOI: 10.3390/brainsci11081032
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Effect of Immersive Virtual Reality-Based Bilateral Arm Training in Patients with Chronic Stroke

Abstract: Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various studies have used VR techniques for bilateral upper limb training, most have been only semi-immersive and have only been performed in an artificial environment. This study developed VR content and protocols based on activities of daily living to provide immersive VR-based bilateral arm training (VRBAT) for upper limb rehabilitation in stroke patients. Twelve patients with chronic stroke were randomized to a VRBAT gr… Show more

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Cited by 14 publications
(22 citation statements)
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References 34 publications
(36 reference statements)
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“…Evidence exists for the effectiveness of using an immersive VR system in motor control training. Song and Lee have developed VR activities with immersive VR systems to provide bilateral arm training in patients with stroke [ 9 ]. They found that both the immersive VR-based bilateral arm training group and the normal bilateral arm training group showed significant differences in upper limb function between pre- and post-test, without significant differences between groups [ 9 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Evidence exists for the effectiveness of using an immersive VR system in motor control training. Song and Lee have developed VR activities with immersive VR systems to provide bilateral arm training in patients with stroke [ 9 ]. They found that both the immersive VR-based bilateral arm training group and the normal bilateral arm training group showed significant differences in upper limb function between pre- and post-test, without significant differences between groups [ 9 ].…”
Section: Introductionmentioning
confidence: 99%
“…Song and Lee have developed VR activities with immersive VR systems to provide bilateral arm training in patients with stroke [ 9 ]. They found that both the immersive VR-based bilateral arm training group and the normal bilateral arm training group showed significant differences in upper limb function between pre- and post-test, without significant differences between groups [ 9 ]. Ögün et al conducted a randomized control trial to examine the effectiveness of Leap Motion-based 3D immersive VR system on upper limb function in patients with ischemic stroke [ 10 ].…”
Section: Introductionmentioning
confidence: 99%
“…Earlier randomized-controlled studies on the efficacy of iVR-based arm trainings showed that the delivery of practice, i.e. whether the exercises were displayed and performed in iVR (unsupervised) or in a standard occupational therapy setting (in a dose-matched manner), did not significantly affect the outcome, in that both groups improved equally 2628 . Thus, it has been argued that the benefit of including iVR-based trainings in neurorehabilitation lies primarily in the possibility to increase training intensity (time and/or frequency) by translating established therapeutic concepts into iVR to provide unsupervised self-training.…”
Section: Discussionmentioning
confidence: 97%
“…Moreover, iVR generally allows the continuation of training after hospital discharge when used in the conceptual framework of tele-rehabilitation. This is particularly relevant as stroke patients benefit from a continuation of therapy at home which can be accomplished by iVR-based training 28 embedded in a rather smooth transition from the rehab facility to patients` home.…”
Section: Discussionmentioning
confidence: 99%
“…Study 2 (Song and Lee, 2021) • Red column. Tasks to improve upper limb function using HMD: classified as VR.…”
Section: • 3rd Yellow Column -Physical Activitymentioning
confidence: 99%