2019
DOI: 10.1016/j.ijnurstu.2019.01.010
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Effect of exergaming on health-related quality of life in older adults: A systematic review

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Cited by 65 publications
(35 citation statements)
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“…AVGs lead to physical activity of mild to moderate intensity, actually improving the level of physical activity [24] and motor skills [20]. This can be explained by the fact that exergames actively provide feedback on the amount of time spent, which increases awareness and self-regulation, encouraging and helping young people to maintain healthy behavior [52], mainly due to the potential for individualization, adaptability and specificity [31].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…AVGs lead to physical activity of mild to moderate intensity, actually improving the level of physical activity [24] and motor skills [20]. This can be explained by the fact that exergames actively provide feedback on the amount of time spent, which increases awareness and self-regulation, encouraging and helping young people to maintain healthy behavior [52], mainly due to the potential for individualization, adaptability and specificity [31].…”
Section: Discussionmentioning
confidence: 99%
“…On the contrary, negative or antisocial disorders may develop in children due to the excessive use of electronic media [52]; however, if family members monitor and regulate children's behavior by developing rules and participating in activities, this problem can be avoided. It is known that if parents themselves are role models, regulating their own technology-related behaviors, this can also help their children establish controlled use [55].…”
Section: Discussionmentioning
confidence: 99%
“…The use of exergames in reducing pain and improving the quality of life has good results in women with fibromyalgia [ 51 ]. Cacciata et al [ 52 ] found that the improvement of health-related quality of life in participants with high adherence to exergaming and those in a center-based setting appeared to have the most promising effects. Collado-Mateo et al [ 53 ] emphasized that VR training may be useful in reducing musculoskeletal pain, but more detailed research is needed on specific disease entities.…”
Section: Discussionmentioning
confidence: 99%
“…Entre el 2017-19, se observó un cambio en la aplicación del tratamiento con el adulto mayor, al enfocar juegos y mini-juegos, basados en las experiencias cotidianas y encaminados a situaciones parecidas, muy ligadas a la realidad; Morbeck et al, (2017), abarcaron entre las características, los abordajes de tratamiento de la estabilidad, el control de caídas la estabilidad de los miembros inferiores y la capacidad de reacción ante estímulos. (Pelisser et al,2017;Chih-Kuang, et al, 2018;Cacciata et al,2019;De Castro, C.C., et al, 2019).…”
Section: B Kinect Sport Kinect Sport Seasion Two Kinect Adventureunclassified