2021
DOI: 10.3390/ijerph18041641
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Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview

Abstract: The aim of this study was to synthesize the evidence on the effects of active video games (AVGs) on mental health, physical fitness and body composition of children and adolescents. A search was conducted in the following databases: PubMed; MEDLINE (by Ovid); SportDiscus, Cochrane library systematic reviews (CENTRAL) and EMBASE with no language restrictions during October 2020. Reviews on the use of AVGs were included in the study. We use the AMSTAR (A MeaSurement Tool to Assess systematic Reviews) scale to an… Show more

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Cited by 26 publications
(15 citation statements)
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“…If conducted for the right amount of time and in the appropriate contexts, gaming can be a healthy behavior. It is exciting to learn that some functional games have been developed specifically to promote mental well-being during the pandemic [ 61 ]. For instance, a game named Shadow’s Edge was developed based on empirical and theory-based foundations, such as narrative therapy and artistic expression, to help players cope with isolation and fear during school closures [ 62 ].…”
Section: Discussionmentioning
confidence: 99%
“…If conducted for the right amount of time and in the appropriate contexts, gaming can be a healthy behavior. It is exciting to learn that some functional games have been developed specifically to promote mental well-being during the pandemic [ 61 ]. For instance, a game named Shadow’s Edge was developed based on empirical and theory-based foundations, such as narrative therapy and artistic expression, to help players cope with isolation and fear during school closures [ 62 ].…”
Section: Discussionmentioning
confidence: 99%
“…Benefits have been obtained in the improvement of healthy habits at the level of physical activity and nutrition in adults [ 7 , 11 , 12 ]. Gamification strategies have also been used in adolescents to improve sexual education [ 13 , 14 ] or to improve healthy habits, such as physical exercise and nutrition [ 15 , 16 ]. Many studies even focus on these interventions from an early age, for example, through interactive video games that improved physical activity [ 17 , 18 , 19 ], increased the number of daily steps [ 20 , 21 ], or improved cardiovascular parameters in the school population [ 22 ].…”
Section: Introductionmentioning
confidence: 99%
“…As summarized by Table 1, exergaming can unfold several positive and negative effects on the physical dimension. Importantly, meta-analytic results indicate that exergaming can lead to substantially higher physical activity than sedentary behavior (Santos et al, 2021). In addition, strong correlations between exergaming and increases in energy expenditure were reported in several studies (Sween et al, 2014).…”
Section: Physical Effects Of Exergaming At Homementioning
confidence: 99%
“…Exergaming can elicit several nonphysical (psychological) effects on the motivational, emotional, and cognitive level in clinical and nonclinical populations (for reviews, see Joronen et al, 2017;Lee et al, 2017;Stanmore et al, 2017;Santos et al, 2021). Prominent theoretical accounts to explain psychological effects and correlates of social exergaming include self-determination theory, social cognitive theory, theory of planned behavior, and social identity theory (e.g., Nasuti and Rhodes, 2013;Marker and Staiano, 2015).…”
Section: Nonphysical Effects Of Social Exergaming At Homementioning
confidence: 99%
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