2020
DOI: 10.26877/e-dimas.v11i2.2513
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Efektivitas Permainan Kartu sebagai Media Pembelajaran Matematika

Abstract: Belajar matematika menjadi momok tersendiri bagi siswa. Untuk itu diperlukan suatu metode supaya pembelajaran matematika menjadi sesuatu yang menyenangkan bagi siswa sehingga kedepannya kesan sulit pada pelajaran matematika dapat dihapus. Salah satu cara yang dapat dilakukan adalah dengan mengajak mereka belajar matematika sambil bermain. KARTIKA (Kartu Matematika) dirancang sebagai salah satu media pembelajaran matematika yang dikemas melalui permainan edukatif. Sasaran dari KARTIKA adalah siswa sekolah dasar… Show more

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Cited by 16 publications
(11 citation statements)
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“…Playing describes the process of preparing to explore the next world. Children acquire knowledge through play (Saleh et al, 2017;Wulandari et al, 2020). By playing, children will explore their environment, relate to people above them and their peers, practice physical growth, increase vocabulary, and make learning fun.…”
Section: Discussionmentioning
confidence: 99%
“…Playing describes the process of preparing to explore the next world. Children acquire knowledge through play (Saleh et al, 2017;Wulandari et al, 2020). By playing, children will explore their environment, relate to people above them and their peers, practice physical growth, increase vocabulary, and make learning fun.…”
Section: Discussionmentioning
confidence: 99%
“…Proses pembelajaran sangat dibutuhkan suatu upaya untuk memperbaiki pembelajaran yang monoton serta meningkatkan sikap aktif siswa yaitu dengan menggunakan media dan metode yang lebih baik [9] . Permainan kartu merupakan alternatif media pembelajaran yang menarik bagi siswa [10] .…”
Section: Pendahuluanunclassified
“…This institution maintains this traditional game to preserve the noble culture in the area and becomes a medium and method for developing the potential possessed by early childhood. Traditional games are developed and played by children in the general community by absorbing all the wealth and wisdom of their environment (Sahidun, 2018;Anggraini et al, 2020;Wulandari et al, 2020). Traditional local wisdom games are often played in the past (Izatusholihah et al, 2021;Nopiyanto & Pujianto, 2022).…”
Section: Figure 3: Students Playing Jump Ropementioning
confidence: 99%