2019 IEEE International Conference on Cybernetics and Intelligent Systems (CIS) and IEEE Conference on Robotics, Automation And 2019
DOI: 10.1109/cis-ram47153.2019.9095807
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EEG-based Control of a 3D Game Using 14-channel Emotiv Epoc+

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Cited by 15 publications
(4 citation statements)
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“…These datasets are collections of data gathered from individuals using BCI systems and provided either by research organizations, BCI manufacturers, or individual researchers. Commonly used BCI datasets include NeuroSky Mindwave [103], Emotiv EPOC+ [104,105], OpenBCI Ganglion [106], Graz University EEG Motor Imagery Database [107], PhysioNet EEG Motor Movement/Imagery Dataset [108], etc. These datasets provide a variety of recordings, including raw EEG data as well as preprocessed information such as event-related potentials (ERPs).…”
Section: Bci Datasets and Benchmarkingmentioning
confidence: 99%
“…These datasets are collections of data gathered from individuals using BCI systems and provided either by research organizations, BCI manufacturers, or individual researchers. Commonly used BCI datasets include NeuroSky Mindwave [103], Emotiv EPOC+ [104,105], OpenBCI Ganglion [106], Graz University EEG Motor Imagery Database [107], PhysioNet EEG Motor Movement/Imagery Dataset [108], etc. These datasets provide a variety of recordings, including raw EEG data as well as preprocessed information such as event-related potentials (ERPs).…”
Section: Bci Datasets and Benchmarkingmentioning
confidence: 99%
“…In [ 22 ], a P300-based BCI was designed to control a virtual wheelchair. A maze game was built in [ 23 ] with a single-channel SSVEP-based BCI, whereas in [ 24 ] the authors used MI to control forward and backward navigation in a 3D game. In addition, some practical applications have been proposed as well, for example, to have an immersive tour in a virtual library [ 25 ], controlled by a 2-task MI BCI.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Most of the studies for EEG-controlled VR environments are motivated from the neurogaming perspective [6], and it is not always entirely clear to which extent such applications utilize brain signals and not artefacts. Here, we aim to show the feasibility of portable BCI-VR set-ups for designing experiments, aiming to answer scientific questions from the neuroscience side, as well as from the algorithm development perspective.…”
Section: Introductionmentioning
confidence: 99%