2017
DOI: 10.5688/ajpe8176265
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Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room

Abstract: Objective. To design an educational game that will increase third-year professional pharmacy students' knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game. Methods. Faculty members created an innovative educational game, the diabetes escape room. An authentic escape room gaming environment was established through the use of a locked room, an escape time limit, and game rules within which student teams completed complex puzzles focused on diabetes disease manageme… Show more

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Cited by 239 publications
(259 citation statements)
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“…This confirms that, for this group of students, these kinds of activities enhance the motivation for the general studies (the whole degree) and above all for the science involved subject. These results are consistent with other experiences analyzing escape rooms [36][37][38].…”
Section: The Relevance Of the Teaching Methodssupporting
confidence: 93%
“…This confirms that, for this group of students, these kinds of activities enhance the motivation for the general studies (the whole degree) and above all for the science involved subject. These results are consistent with other experiences analyzing escape rooms [36][37][38].…”
Section: The Relevance Of the Teaching Methodssupporting
confidence: 93%
“…The students' work focuses on putting into practice the knowledge acquired during the conceptualization phase of learning with the ultimate goal of "escaping" from a room [42,43]. This implies better acquisition and reinforcement of the learning content, a better activation of students in their learning process [44], and, consequently, greater satisfaction and attitude of the students when developing a more attractive playful formative process [45].…”
Section: Escape Room As a Gamification Methodsological Strategymentioning
confidence: 99%
“…Challenges previously designed for entertainment settings are now being adopted to engage and motivate K-12 and higher education students in learning. Research findings indicate that there is an educational benefit to using escape rooms for learning, particularly if the learning involves problem-solving activities (Clarke, Peel, Morini, Keegan, & Wood, 2017;Eukel, Frenzel, & Cernusca, 2017). Escape room problem-solving enhances students' decision-making skills (Hermanns et al, 2017) and provides experience with working effectively as a team, all while appealing to their sense of adventure as a means for learning engagement.…”
Section: Using Escape Rooms For Teaching and Learningmentioning
confidence: 99%