2015
DOI: 10.1007/978-3-319-21006-3_14
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Early Prototype Assessment of a New Virtual System for Training Procedural Skills of Automotive Service Operators: LARTE Tool

Abstract: The consortium of the Innovate UK funded Live Augmented Reality Training Environments (LARTE) project, composed of Jaguar Land Rover (JLR), Holovis International Ltd and The University of Nottingham, developed a new concept of a 3D multiplatform training system to train the procedural skills of service maintenance operators. The LARTE tool was designed on the basis of JLR needs and desiderata. This paper presents the functionalities of the initial prototype of LARTE training system, and outcomes of an evaluati… Show more

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Cited by 4 publications
(6 citation statements)
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“…Title Publication Year [9] Future directions for the development of virtual reality within an automotive manufacturer 2016 [22] Interaction techniques for virtual reality-based automotive design reviews 2017 [23] Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool 2015 [24] VR Processes in the Automotive Industry 2015 The patent study provided clarity that Virtual Reality used to automatically identify and analyze participants' reactions, such as eye pupil variation or neuro responses, is a recent advance of Virtual Reality with opportunities for automotive marketing research application as raised in Q2 (What are the most recent advancements, challenges, and opportunities in the use of Virtual Reality for automotive market research?) from the previous section.…”
Section: Referencementioning
confidence: 99%
See 2 more Smart Citations
“…Title Publication Year [9] Future directions for the development of virtual reality within an automotive manufacturer 2016 [22] Interaction techniques for virtual reality-based automotive design reviews 2017 [23] Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool 2015 [24] VR Processes in the Automotive Industry 2015 The patent study provided clarity that Virtual Reality used to automatically identify and analyze participants' reactions, such as eye pupil variation or neuro responses, is a recent advance of Virtual Reality with opportunities for automotive marketing research application as raised in Q2 (What are the most recent advancements, challenges, and opportunities in the use of Virtual Reality for automotive market research?) from the previous section.…”
Section: Referencementioning
confidence: 99%
“…Title Publication Year [9] Future directions for the development of virtual reality within an automotive manufacturer 2016 [22] Interaction techniques for virtual reality-based automotive design reviews 2017 [23] Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool 2015 [24] VR Processes in the Automotive Industry 2015 [25] Opportunities and constraints of virtual reality application in international and domestic car companies of Malaysia 2012 [26] Design A user study trends in augmented reality and virtual reality research: A qualitative study with the past three years of the ISMAR and IEEE 2012 [32] A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables…”
Section: Referencementioning
confidence: 99%
See 1 more Smart Citation
“…Reference Title Publication Year [9] Future directions for the development of virtual reality within an automotive manufacturer 2016 [21] Interaction techniques for virtual reality based automotive design reviews 2017 [22] Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool 2015 [20] VR Processes in the Automotive Industry 2015 [27] Opportunities and constraints of virtual reality application in international and domestic car companies of Malaysia 2012 [19] Design and Implementation of a Complex Virtual Reality System for Product Design with Active Participation of End User 2016 [24] How 3D Virtual Reality Stores Can Shape Consumer Purchase Decisions: The Roles of Informativeness and Playfulness 2020 [25] Understanding the use of Virtual Reality in Marketing: A text mining-based review 2019 [10] Virtual and augmented reality: Advancing research in consumer marketing 2020 [30] Virtual Reality as a Marketing Tool 2019 [28] Implementation Issues of Augmented Reality and Virtual Reality: A Survey 2018 [29] A user study trends in augmented reality and virtual reality research: A qualitative study with the past three years of the ISMAR and IEEE 2012 [23] A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables 2017…”
Section: List Of Selected Studiesmentioning
confidence: 99%
“…Several functions, included in the LARTE-VBT application, can be used by trainers of different industries to set up a virtual experiential activity. For the aim of this paper we report here only the following five main functions of this training application (Borsci et al 2015c):…”
Section: Figure 1 About Herementioning
confidence: 99%