2011 Frontiers in Education Conference (FIE) 2011
DOI: 10.1109/fie.2011.6142724
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Early project based learning improvements via a "star trek engineering room" game framework, and competition

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Cited by 4 publications
(2 citation statements)
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“…Table 1: The seven games played and the teaching theme to be discussed Game Teaching Theme Quoridor -Technical Vocabulary [3] -Filtering Learning Objectives [13] Whist -Technical Vocabulary -Working in groups [14,15] and competition [16,17] The Crew -Working with groups and cooperation Barnga [18] -The cultural unwritten rules of the classroom [19] Dominion -Managing and experiencing complex systems -Inverted classroom [20] Castles of Tuscany -Increasing complexity and learning it for the first time Grizzled -Games and the more direct links to what we teach (history example [21])…”
Section: Let's Play -Flcmentioning
confidence: 99%
“…Table 1: The seven games played and the teaching theme to be discussed Game Teaching Theme Quoridor -Technical Vocabulary [3] -Filtering Learning Objectives [13] Whist -Technical Vocabulary -Working in groups [14,15] and competition [16,17] The Crew -Working with groups and cooperation Barnga [18] -The cultural unwritten rules of the classroom [19] Dominion -Managing and experiencing complex systems -Inverted classroom [20] Castles of Tuscany -Increasing complexity and learning it for the first time Grizzled -Games and the more direct links to what we teach (history example [21])…”
Section: Let's Play -Flcmentioning
confidence: 99%
“…al. 18 and Wang 19 describe their experiences with these as well as continuing work 20 . Ariebi discussed similar innovation in these courses as the first to discuss HDLs integrated in a digital design course 21 , which was followed by others such as 22 .…”
Section: Research In Digital Design Educationmentioning
confidence: 99%