2018
DOI: 10.1080/17511321.2018.1489419
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E-sports are Not Sports

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Cited by 144 publications
(113 citation statements)
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“…To date, most research pertains to the fields of informatics, media, business, and sociology [5]. Many studies focus, among other things, on whether eSports can be considered a sport [6][7][8], on the economic scope of gaming and eSports [9,10] as well as on the psychological effects of gaming on brain function [11][12][13] and character traits [14][15][16].…”
Section: Introductionmentioning
confidence: 99%
“…To date, most research pertains to the fields of informatics, media, business, and sociology [5]. Many studies focus, among other things, on whether eSports can be considered a sport [6][7][8], on the economic scope of gaming and eSports [9,10] as well as on the psychological effects of gaming on brain function [11][12][13] and character traits [14][15][16].…”
Section: Introductionmentioning
confidence: 99%
“…The performance of a pilot therefore does not reside so much in a 'physical' performance as it does in a skill for interacting with the tool, a capacity to 'guide' a technology. The use of this term neutralises, in a certain way, the central position of the 'natural' body of the person as a source for the performance, and questions the athlete's physical commitment, much like in eSports (Parry 2019;Hilvoorde and Pot 2016). At least, it shifts the performance from its 'organic' substance in order to locate it within its interaction with an advanced assistive technology.…”
Section: The Issue Of Sporting Fairness and Regulating The Robotised mentioning
confidence: 99%
“…Remember that I, like Stear, treat 'sport' and 'competitive game' interchangeably. For a case against esports as (proper) sport, see Parry (2018). 13.…”
Section: A Problem For Stear and A Reply To His Fifth Objectionmentioning
confidence: 99%