2008
DOI: 10.1007/s11760-008-0053-8
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Dynamically restricted codebook-based vector quantisation scheme for mesh geometry compression

Abstract: The transmission and storage of large amounts of vertex geometry data are required for rendering geometrically detailed 3D models. To alleviate bandwidth requirements, vector quantisation (VQ) is an effective lossy vertex data compression technique for triangular meshes. This paper presents a novel vertex encoding algorithm using the dynamically restricted codebook-based vector quantisation (DRCVQ). In DRCVQ, a parameter is used to control the encoding quality to get the desired compression rate in a range wit… Show more

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Cited by 4 publications
(1 citation statement)
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“…Many of our senses are stimulated by virtual reality (VR) as it describes a reality emulated by computer generation of virtual objects to create a 3-D virtual environment [11][12][13][14]. Traditional virtual reality is an immersive virtual coordinate system, which resembles to the senses an actual environment created by software interfacing.…”
Section: Virtual Reality Researchmentioning
confidence: 99%
“…Many of our senses are stimulated by virtual reality (VR) as it describes a reality emulated by computer generation of virtual objects to create a 3-D virtual environment [11][12][13][14]. Traditional virtual reality is an immersive virtual coordinate system, which resembles to the senses an actual environment created by software interfacing.…”
Section: Virtual Reality Researchmentioning
confidence: 99%