Abstract:Current prosthetic and rehabilitation devices, used for those who are limbless or born with congenital defects or required rehabilitation, are difficult to use. The users have problems to adapt to their new hosts or receiving any bio-feedback despite rehabilitation process and retraining, particularly when working with electromyogram (EMG) signals. In characterizing virtual human limbs, as a potential prosthetic device in three dimensions (3D) virtual reality, patients are able to familiarize themselves with t… Show more
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