“…With advancements in VR technology, many scholars have explored the embodiment possibilities of various non-biological bodies, including elongated [31], invisible [28], discontinued [50,70], scrambled [27], re-associated [29,30], shared [11,13,69], multiple [44], and supernumerary [2,20] body parts, as well as noncorporeal objects [42], through synchronous visuomotor feedback using VR. These studies revealed that humans can embody not only their innate body parts with their original configurations but also those augmented or modified in certain ways as well as noncorporeal objects.…”