2021
DOI: 10.1109/access.2020.3047698
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Dynamic Pose Tracking Performance Evaluation of HTC Vive Virtual Reality System

Abstract: Virtual reality tracking devices are rapidly becoming the go-to system for cost-effective motion tracking solutions across different communities such as robotics, biomechanics, sports, rehabilitation, motion simulators, etc. This article focuses on the spatial tracking performance of HTC Vive's lighthouse tracking system (VLTS) devices (tracker, controller, and head mount display). A comprehensive literature survey on the performance analysis of VLTS on the various aspects is presented along with its shortcomi… Show more

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Cited by 29 publications
(31 citation statements)
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References 17 publications
(25 reference statements)
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“…Although care was taken to ensure that the systems were not in direct line of sight of each other, inference cannot be ruled out. A similar observation was also seen in [ 18 ]. Therefore, we think that fewer tracking errors will occur if only the Vive system is used and suggest other tracking methods for further studies (e.g., IMU based systems/XSENS).…”
Section: Discussionsupporting
confidence: 89%
See 2 more Smart Citations
“…Although care was taken to ensure that the systems were not in direct line of sight of each other, inference cannot be ruled out. A similar observation was also seen in [ 18 ]. Therefore, we think that fewer tracking errors will occur if only the Vive system is used and suggest other tracking methods for further studies (e.g., IMU based systems/XSENS).…”
Section: Discussionsupporting
confidence: 89%
“…This observation is also reflected in the accuracy of the angles for the head and neck, which were measured directly with the HMD. The observation that a higher accuracy (on positions basis) can be achieved with the HMD than with the controller and tracker was also observed in [ 18 ]. This could be due to the higher number of position sensors implemented in the HMD compared to the controller and tracker.…”
Section: Discussionmentioning
confidence: 62%
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“…In recent years, Computer Vision has been involved in several, heterogeneous tasks which include rehabilitation [1][2][3][4][5], virtual/augmented reality [6][7][8][9][10], deception detection [11][12][13][14], robotics [15][16][17][18][19], and much more. Focusing on the latter, one of the most prominent applications involves the usage of drones (hereinafter, UAVs).…”
Section: Introductionmentioning
confidence: 99%
“…However, in later years, the general development of gaming platforms has cut the costs of IVR systems and devices, from 100 k USD-or more-to less than 1 k USD. Among them, the HTC VIVE system represents the most widely used commercial solution for consumer VR applications, due to its better tracking performance (Ikbal et al 2021).…”
Section: Introductionmentioning
confidence: 99%