2016
DOI: 10.1109/lsp.2016.2590470
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Dynamic Hand Gesture Recognition With Leap Motion Controller

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Cited by 213 publications
(112 citation statements)
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“…In the current literature, hand and body gesture recognition are based on a conventional scheme: the features are acquired from one or more sensors (such as Kinect [30]- [32] and LMC [8], [33]) and machine learning techniques (e.g., Support Vector Machine (SVM) [34], [35], Hidden Markov Models [36], [37] or Convolutional Neural Networks (CNNs) [26], [38]) are used to perform a classification phase. A reference work is reported in [34], where SVM is used with Histogram of Oriented Gradients (HOG) as feature vectors.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In the current literature, hand and body gesture recognition are based on a conventional scheme: the features are acquired from one or more sensors (such as Kinect [30]- [32] and LMC [8], [33]) and machine learning techniques (e.g., Support Vector Machine (SVM) [34], [35], Hidden Markov Models [36], [37] or Convolutional Neural Networks (CNNs) [26], [38]) are used to perform a classification phase. A reference work is reported in [34], where SVM is used with Histogram of Oriented Gradients (HOG) as feature vectors.…”
Section: Related Workmentioning
confidence: 99%
“…The Hidden Conditional Random Field (HCRF) method proposed in Wang et al [36] is instead used to recognize different human gestures. Lu et al [8] use an extension of the HCRF to recognize dynamic hand gestures driven by depth data. Regarding the hand pose estimation, the solution proposed in Li et al [37] shows excellent results by applying a Randomized Decision Tree (RDT).…”
Section: Related Workmentioning
confidence: 99%
“…Developers then can assign each of the static gesture [5] variable to an item in a game and the dynamic gesture [9] variables to trigger action sequences, such as firing a gun or throwing an object. Here we introduce a concept of "gesture blending" -the smooth transition from a static object to an action sequence with that object.…”
Section: Methodsmentioning
confidence: 99%
“…The Leap Motion's movement recognition has also been investigated [16][17][18][19][20][21]. Marin et al [16,17] conducted research on the multiclass classifier by coupling Leap Motion with a Kinect and depth camera, while Vikram et al [18] studied the recognition of handwritten characters.…”
Section: Related Workmentioning
confidence: 99%
“…Marin et al [16,17] conducted research on the multiclass classifier by coupling Leap Motion with a Kinect and depth camera, while Vikram et al [18] studied the recognition of handwritten characters. Lu et al [19] proposed the Hidden Conditional Neural Field (HCNF) classifier to recognize the moving gestures. Boyali et al [20] researched the robotic wheelchair control, which applied block sparse, sparse representative, and classification.…”
Section: Related Workmentioning
confidence: 99%