2017
DOI: 10.1007/978-3-319-65849-0_1
|View full text |Cite
|
Sign up to set email alerts
|

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

Abstract: Abstract. We propose a novel approach on using static and dynamic gesture recognition in VR games to represent interactive objects in games, such as equipment system, weapons and handy-tools. We examine various applications of gesture recognition in games, learning, medicine and VR, including how developers currently use the bundles of HDM devices paired with hand tracking sensors. The proposed approach provides game developers with a control over recording gestures and binding them to in-game intractable obje… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
1
0

Year Published

2018
2018
2020
2020

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 12 publications
0
1
0
Order By: Relevance
“…In recent years, the field and depth of HCI have been expanding in robot vision [1], speech recognition [2], face recognition [3], hand gesture recognition [4], etc. Therein, hand gesture recognition, which utilizes a computer to analyze the meanings of human's hand gestures, so as to achieve friendly and relaxed interaction experience for humans, has played a very important role and become a hot topic in HCI in many related fields, such as virtual reality [5], augmented reality [6], sign language recognition [7] and somatosensory games [8].…”
mentioning
confidence: 99%
“…In recent years, the field and depth of HCI have been expanding in robot vision [1], speech recognition [2], face recognition [3], hand gesture recognition [4], etc. Therein, hand gesture recognition, which utilizes a computer to analyze the meanings of human's hand gestures, so as to achieve friendly and relaxed interaction experience for humans, has played a very important role and become a hot topic in HCI in many related fields, such as virtual reality [5], augmented reality [6], sign language recognition [7] and somatosensory games [8].…”
mentioning
confidence: 99%