1997
DOI: 10.1080/001401397187379
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Dynamic cursor gain and tactual feedback in the capture of cursor movements

Abstract: Recent research involving a trackball with force feedback has demonstrated that tactile feedback can enhance the acquisition of targets in graphical user interfaces in terms of movement times and errors. The present study seeks to explore the degree to which tactual feedback over a target, in contrast to changes in the display/control gain over the target, influences target acquisition performance. Tactual feedback over a target is felt as a pulling force towards the centre of a target, with a counterforce app… Show more

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Cited by 41 publications
(21 citation statements)
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References 13 publications
(12 reference statements)
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“…A scroll bar, for example, would be difficult to use if the pointer continually warped toward the window border. Keyson (1997) examined target acquisition across four feedback conditions: visual; visual + tactual (force feedback 'trackball'); visual + control-display gain 'stickiness'; and visual + tactual + sticky. Although their study did not isolate the impact of tactile feedback, results indicate that it had a much larger positive impact on targeting than control-display gain.…”
Section: Stickiness and Target Acquisitionmentioning
confidence: 99%
“…A scroll bar, for example, would be difficult to use if the pointer continually warped toward the window border. Keyson (1997) examined target acquisition across four feedback conditions: visual; visual + tactual (force feedback 'trackball'); visual + control-display gain 'stickiness'; and visual + tactual + sticky. Although their study did not isolate the impact of tactile feedback, results indicate that it had a much larger positive impact on targeting than control-display gain.…”
Section: Stickiness and Target Acquisitionmentioning
confidence: 99%
“…• Adjust the dynamics (control-display gains) for pointing motions to more quickly gravitate to and then linger within intended targets [19,29,7,2,15];…”
Section: Introductionmentioning
confidence: 99%
“…Keyson [17] propose une utilisation originale de l'adaptation de gain pour créer un effet d'accroche. En imposant un mouvement plus grand pour sortir de la cible que pour y entrer sans changer le mouvement nécessaire pour la traverser, sa technique préserve l'indice de difficulté des tâches de pointage.…”
Section: Réduire D Et Augmenter Wunclassified
“…Les tâches de pointage discret 2D sont celles qui ont reçu le plus d'attention [2,1,17,19,12,16]. Le pointage réci-proque 1D [9], le pointage réciproque 2D et le franchissement [13], la traversée de tunnel [7,11] ainsi que des tâches de nature écologique [19,11,9] ont également été étudiés.…”
Section: Utilisation Du Retour Haptique Pour Faciliter Le Pointageunclassified