2005
DOI: 10.1080/00140130500197260
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Multimodal feedback for the acquisition of small targets

Abstract: This paper examines how multimodal feedback assists small-target acquisition in graphical user interfaces. All combinations of three feedback modes are analysed: non-speech audio; tactile; and pseudo-haptic 'sticky' feedback. The tactile conditions used stimulation through vibration (rather than forcefeedback), and the sticky conditions were implemented by dynamically reconfiguring mouse control-display gain as the cursor entered the target. Results show that for small, discretely located targets all feedback … Show more

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Cited by 95 publications
(68 citation statements)
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References 30 publications
(44 reference statements)
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“…Users had to select targets in a 3D VE in different experimental setups switching from 2D visual feedback to stereo visual feedback, with and without haptic feedback. Results suggested that the haptic feedback provides insignificant benefits in enhancing target selection time especially when stereo graphics is used and are consistent with (Akamatsu et al, 1995), (Cockburn & Brewster, 2005) works. In non-visual setting, the selection task is a quite passive procedure due to the lack of global knowledge of the whole scene; active non-visual selection techniques should provide both a way to show the user the objects available for the selection and tools to select them and to confirm the choice.…”
Section: Ray-castingmentioning
confidence: 96%
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“…Users had to select targets in a 3D VE in different experimental setups switching from 2D visual feedback to stereo visual feedback, with and without haptic feedback. Results suggested that the haptic feedback provides insignificant benefits in enhancing target selection time especially when stereo graphics is used and are consistent with (Akamatsu et al, 1995), (Cockburn & Brewster, 2005) works. In non-visual setting, the selection task is a quite passive procedure due to the lack of global knowledge of the whole scene; active non-visual selection techniques should provide both a way to show the user the objects available for the selection and tools to select them and to confirm the choice.…”
Section: Ray-castingmentioning
confidence: 96%
“…(Vanacken et al, 2009) presents and compares the 3D Bubble cursor, Depth ray and Haptic Lock ray techniques trying to overcome the ray-casting metaphor limitations; the visual and multimodal versions of each metaphor are tested in environments with different degrees of density. To highlight selection and confirmation of targets, 3D Bubble cursor and Depth ray multimodal versions introduce short sinusoidal bumps and earcons (Cockburn & Brewster, 2005). The multimodal feedback for Haptic Lock ray is dynamically activated when the user disambiguates multiple selected targets: the haptic probe behaves as a depth marker, haptically constrained along the ray vector and whenever it intersects an object, the user feels a haptic bump and an earcon.…”
Section: Ray-castingmentioning
confidence: 99%
“…For haptic assistance to be effective in realworld GUIs it needs to be generalisable for different target sizes and shape. Previous studies have often reported that the greatest improvements in performance have been observed when the assistance is used with smaller targets (Worden et al, 1997;Cockburn and Brewster, 2005). A further experiment has been conducted to investigate the effect of target size and shape on the performance of the two deformable techniques.…”
Section: Experiments 2 -The Effect Of Target Size and Shapementioning
confidence: 99%
“…Previous studies endorse the use of multimodal interaction to aid the selection of small targets (Cockburn and Brewster, 2005). Ideally the operator would be provided with visual cues to help with the understanding of the techniques and to reinforce the haptic interactions.…”
Section: Experimental Setup 331 Device Comfort -Haptic Virtual Planementioning
confidence: 99%
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