2019 11th International Conference on Electrical and Electronics Engineering (ELECO) 2019
DOI: 10.23919/eleco47770.2019.8990544
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Downsampling of a 3D LiDAR Point Cloud by a Tensor Voting Based Method

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Cited by 4 publications
(3 citation statements)
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“…Given our results, previous methods cannot handle noisy, large-scale and density-varying point clouds when they are used to reduce the number of points. Eventually, similar to our method but subsequent to our previous work (Labussière et al, 2018), Ervan and Temeltas (2019) also proposed a sampling algorithm based on a modified tensor voting framework to preserve geometric primitives while down sampling dense areas taking most salient points as representatives. Only qualitative results are given on only one scan, and no comparison have been made.…”
Section: Related Workmentioning
confidence: 81%
“…Given our results, previous methods cannot handle noisy, large-scale and density-varying point clouds when they are used to reduce the number of points. Eventually, similar to our method but subsequent to our previous work (Labussière et al, 2018), Ervan and Temeltas (2019) also proposed a sampling algorithm based on a modified tensor voting framework to preserve geometric primitives while down sampling dense areas taking most salient points as representatives. Only qualitative results are given on only one scan, and no comparison have been made.…”
Section: Related Workmentioning
confidence: 81%
“…However, considering its successful results, it has been seen as a suitable method for benchmarking. Ervan and Temeltas (2019) proposed a sampling method by using the tensor voting concept to find out the dense regions of the point cloud and apply the sampling algorithm to those parts to preserve the geometry. Ervan and Temeltas (2020) extended the tensor voting‐based sampling method into point cloud registration, with the main focus remaining on the preservation of geometric features.…”
Section: Related Workmentioning
confidence: 99%
“…The surface reconstruction algorithm (Labatut et al, 2009) mainly includes Poisson or Delauny network construction, and mesh texture mapping (Allene et al, 2008) assigns two-dimensional (2D) space point information (such as colour and brightness) to the 3D space points in the object space through a certain mapping relationship (Ervan & Temeltas, 2023). The photometric consistency of the model is maintained by requiring uniform light between blocks (Luo, 2015).…”
Section: Rel Ated Workmentioning
confidence: 99%