2018
DOI: 10.1016/j.acalib.2018.06.002
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Does Physical Activity Enhance Learning Performance?: Learning Effectiveness of Game-based Experiential Learning for University Library Instruction

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Cited by 22 publications
(15 citation statements)
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“…Furthermore, instead of relying on questionnaires to measure the cognitive load, other approaches should be used in future research. For example, behavioral assessments using learning analytics is a useful approach to investigating the relationships between learning processes and learning performances in terms of learner behaviors (e.g., Okubo et al, 2016;Kaneko et al, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, instead of relying on questionnaires to measure the cognitive load, other approaches should be used in future research. For example, behavioral assessments using learning analytics is a useful approach to investigating the relationships between learning processes and learning performances in terms of learner behaviors (e.g., Okubo et al, 2016;Kaneko et al, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…For example, Park et al (2020) found that web-based experiential learning is more effective in improving students’ knowledge and skills, but did not affect their attitudes toward their practice. Arnold and Paulus (2010) used the nature and functionality of a social networking website, Ning , to engage in experiential learning, while Kaneko et al (2018) created a game-based experiential learning environment on mobile devices. Yet, when online, the teachers seem to exercise less control over how students experience the learning materials, and often there are deviations in the way students use the online learning systems compared to how the instructors intended (e.g., Tsay et al, 2018).…”
Section: Large Classes and Experiential Learningmentioning
confidence: 99%
“…Experiential learning can develop learning thinking [16], and it can effectively stimulate students' educational motivation and allow them to gain knowledge [17]. Providing students with experience through computer simulations can facilitate learning and effectively develop students' thinking skills in students, as well as reflective and descriptive thinking [6]. Students often lack practical skills and hands-on experience in reality; integrating experiential learning with VR technology can improve learning quality and output [7].…”
Section: Experiential Learningmentioning
confidence: 99%
“…Learning and improving student's skills can be achieved by integrating experiential learning and VR technology. Hands-on and computer-simulated experiences aid knowledge acquisition and high-level critical thinking [6,7]. Educational applications of virtual reality also positively affect the acquisition of scientific knowledge and the development of mental skills [8].…”
Section: Introductionmentioning
confidence: 99%