2017
DOI: 10.1016/j.jsams.2017.05.001
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Do active video games benefit the motor skill development of non-typically developing children and adolescents: A systematic review

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Cited by 75 publications
(57 citation statements)
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“…Overall, the present systematic review allows authors to conclude that GUS can be effectively incorporated into conventional interventions, with clear therapeutic gains. These findings are consistent with data from systematic reviews assessing the efficacy of games in promoting skills, such as perceptual, cognitive, behavioral, affective, motivational ( Connolly et al, 2012 ), and motor skills development ( Page et al, 2017 ), in both typically developing youngsters ( Connolly et al, 2012 ) and non-typically developing youngsters ( Page et al, 2017 ). Regarding some aspects of the intervention, each had its own features, still, concerning the intervention length, the findings showed that the majority of studies performed more than five sessions (e.g., Sandlund et al, 2011 ), each lasting 30 min (e.g., Diez Alegre and Cano de la Cuerda, 2012 ; Burdea et al, 2013 ).…”
Section: Discussionsupporting
confidence: 86%
“…Overall, the present systematic review allows authors to conclude that GUS can be effectively incorporated into conventional interventions, with clear therapeutic gains. These findings are consistent with data from systematic reviews assessing the efficacy of games in promoting skills, such as perceptual, cognitive, behavioral, affective, motivational ( Connolly et al, 2012 ), and motor skills development ( Page et al, 2017 ), in both typically developing youngsters ( Connolly et al, 2012 ) and non-typically developing youngsters ( Page et al, 2017 ). Regarding some aspects of the intervention, each had its own features, still, concerning the intervention length, the findings showed that the majority of studies performed more than five sessions (e.g., Sandlund et al, 2011 ), each lasting 30 min (e.g., Diez Alegre and Cano de la Cuerda, 2012 ; Burdea et al, 2013 ).…”
Section: Discussionsupporting
confidence: 86%
“…There are also several adjunctive interventions that when combined with task-specific motor training may augment the positive effects of training. These include electrical stimulation [65,[92][93][94], hydrotherapy [108,110,111], taping [159][160][161][162][163][164], transcranial direct current stimulation [101,[166][167][168], and virtual reality serious gaming [33][34][35][36][37][38][39][40][41][42][43][44][45][46][47] (yellow lights, weak positive). These interventions warrant more research as children reported finding gaming interventions rewarding and normalizing, and preferred electrical stimulation to wearing ankle-foot orthoses from a comfort perspective [93].…”
Section: Motor Interventionsmentioning
confidence: 99%
“…Different strategies have been used to improve motor skills and postural control in children with DS ranging from specific strategies for the fundamental skills development, neuromuscular training to even whole-body vibration training [13][14][15] , however, one of the problems observed in practice is the low motivation and commitment to the interventions to be applied, thus, in recent years, the use of technology and video games has been proposed to make it more attractive for children. A systematic review carried out by Page, Barrington, Edwards and Barnett 16 determined the active video games (AVG) effectiveness or also called 'exergame' in the development of motor skills in children and adolescents of atypical development, finding that the interventions that used the Nintendo Wii console, could benefit the motor development, with promising effects on the balance, however, more research is needed due to the different biases that present the analyzed interventions. At present, there are few studies that have used the Nintendo Wii console in people with DS, we can only mention the study of Silva 17 conducted with adult population and its results showed that it can be an effective tool to improve physical condition, functional mobility, and motor competence, but we have not yet found studies in children with DS using the Nintendo Wii console.…”
Section: Introductionmentioning
confidence: 99%