2022 18th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications (MESA) 2022
DOI: 10.1109/mesa55290.2022.10004477
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Disseminating Collaborative Robotics and Artificial Intelligence Through a Board Game Demo

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Cited by 4 publications
(2 citation statements)
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“…Several other publications utilize AI for various purposes. An example is provided by Carbonari et al in [6], who apply artificial intelligence to vision in an informative context. They use the collaborative robot Yumi to play the game Connect Four, thereby demonstrating the effectiveness of AI in a playful activity that requires both visual perception and decision-making capabilities.…”
Section: Artificial Intelligence and Its Importancementioning
confidence: 99%
“…Several other publications utilize AI for various purposes. An example is provided by Carbonari et al in [6], who apply artificial intelligence to vision in an informative context. They use the collaborative robot Yumi to play the game Connect Four, thereby demonstrating the effectiveness of AI in a playful activity that requires both visual perception and decision-making capabilities.…”
Section: Artificial Intelligence and Its Importancementioning
confidence: 99%
“…However, collaborative robotics is not a privilege of the industrial sector but has also been applied for entertainment purposes thanks to the development of proper AI algorithms. Several examples of entertainment robotic systems can be found in the literature, demonstrating that robots can safely cooperate with humans while playing board games (such as Tic Tac Toe [3] and Connect 4 [4]), painting [5], or playing music [6], just to mention a few applications of collaborative robotics in this field. Particularly, the possibility of playing chess and checkers against an artificial player has been widely investigated, developing several solutions in order to accomplish this purpose [7][8][9].…”
Section: Introductionmentioning
confidence: 99%