2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition 2018
DOI: 10.1109/cvpr.2018.00018
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Disentangled Person Image Generation

Abstract: Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such images based on a novel, two-stage reconstruction pipeline that learns a disentangled representation of the aforementioned image factors and generates novel person images at the same time. First, a multi-branched reconstruction network is proposed to disentangle and encode the t… Show more

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Cited by 705 publications
(1,167 citation statements)
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References 30 publications
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“…[25] to fine-grained in-painting technologies [26]. Recent approaches have been used to generate images conditioned on specific visual attributes [27], and these images range from faces [28] to people [29]. In a similar vein, Nguyen et al [30] used generative networks to create a natural-looking image that maximizes a specific neuron (the beauty neuron).…”
Section: Related Workmentioning
confidence: 99%
“…[25] to fine-grained in-painting technologies [26]. Recent approaches have been used to generate images conditioned on specific visual attributes [27], and these images range from faces [28] to people [29]. In a similar vein, Nguyen et al [30] used generative networks to create a natural-looking image that maximizes a specific neuron (the beauty neuron).…”
Section: Related Workmentioning
confidence: 99%
“…We can see that the proposed AsymmetricGAN produces much more photo-realistic results with convincing details compared with other approaches, i.e., GestureGAN [10], PG 2 [8], DPIG [26], PoseGAN [9] and SAMG [50]. Moreover, we provide quantitative comparison with those methods.…”
Section: B Hand Gesture-to-gesture Translation Taskmentioning
confidence: 79%
“…Similar ideas have also been applied to many other tasks, e.g., pose-guided person image generation [8], [26], [9] and hand gesture-to-gesture translation [10]. However, all of these models require paired training data, which are usually costly to obtain.…”
Section: Related Workmentioning
confidence: 99%
“…Human Motion Imitation. Recently, most methods are based on conditioned generative adversarial networks (CGAN) [1,3,19,20,22,30] or Variational Auto-Encoder [5]. Their key technical idea is to combine target Figure 3.…”
Section: Related Workmentioning
confidence: 99%