Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2012
DOI: 10.1145/2207676.2208358
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Discovery-based games for learning software

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Cited by 72 publications
(48 citation statements)
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“…Fully qualitative studies were in the minority [34,28]. These reviews indicated that current gamification research focuses on usage data and inferring user behavior, without paying enough attention to the actual users and their experience.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Fully qualitative studies were in the minority [34,28]. These reviews indicated that current gamification research focuses on usage data and inferring user behavior, without paying enough attention to the actual users and their experience.…”
Section: Methodsmentioning
confidence: 99%
“…Zichermann and Cunningham [8] proposed that gamification could be used to control behavior by replacing internal motivations with extrinsic rewards, but that "once you start giving someone a reward, you have to keep them in that reward loop forever." Other negative outcomes have also been discovered, such as the effects of increased competition between learners [26], and difficulties of designing and evaluating tasks for educators [28,31].…”
Section: Gamification Practices In Educationmentioning
confidence: 99%
“…However, if the entries are not correct, the simulation software makes the correction by showing a demo of the steps need to be completed, or points to the location where the demo can be reviewed. Dong et al (2012) noted the following about using tutorials for learning: "Tutorials are a popular form of help content, as they offer step-by-step instructions for how to accomplish a task. But step-by-step demonstrations do not encourage deep understanding and do not facilitate transfer of skills to new contexts" (p. 2083).…”
Section: Using Guided Software Simulation As a Startupmentioning
confidence: 99%
“…To address this growing need for in-context help, some researchers have built interactive tutorial systems that lead users through tasks one step at a time [2,17], while oth ers have used game mechanics to incentivize users to keep learning [15,7]. Games are not only useful for learning but also for crowdsourcing.…”
Section: Related Workmentioning
confidence: 99%