2021
DOI: 10.26858/est.v7i1.18837
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Digitalization Online Exam Cards in the Era of Disruption 5.0 using the DevOps Method

Abstract: In the current 5.0 era, almost all documents are digitally packaged, and the university needs to adapt to ever-evolving technology. For students, the test card is essential as proof of the contest to carry out the final exam. However, in practice, some University Student Exam Card sheets still adopt the traditional nature of queues. This will cause problems if the exam card can be lost or damaged. Digitalization can disruption the world of education, especially Exam Cards that are digital and systematically st… Show more

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Cited by 12 publications
(3 citation statements)
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References 19 publications
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“…The principles of change, as stated by Smith and, call for the following: embracing change; planning and using software as frequently as possible; using a method that is human-centric; maintaining practice, discipline, and focus; being in collaboration and communication; achieving technical excellence; and engaging in customer collaboration [23]. A company's ability to develop, identify opportunities and threats, initiate a suitable response, weigh the advantages and risks of beginning a course of action, and complete that course of action successfully and quickly is known as business agility [24].…”
Section: Organizational Agility Strategymentioning
confidence: 99%
“…The principles of change, as stated by Smith and, call for the following: embracing change; planning and using software as frequently as possible; using a method that is human-centric; maintaining practice, discipline, and focus; being in collaboration and communication; achieving technical excellence; and engaging in customer collaboration [23]. A company's ability to develop, identify opportunities and threats, initiate a suitable response, weigh the advantages and risks of beginning a course of action, and complete that course of action successfully and quickly is known as business agility [24].…”
Section: Organizational Agility Strategymentioning
confidence: 99%
“…Relying too much on gamified play in learning or social activities can take away from deeper learning experiences or more real social interactions. Therefore, there needs to be the right balance between the use of gamification games and other learning methods or social activities to maximize students' potential [5]. However, Prensky (2003) describes "Digital Game-Based Learning" as combining game motivation with academic material (DGBL) [6].…”
Section: Introductionmentioning
confidence: 99%
“…This has created a digital ecosystem that connects users 24/7 in the process of forming new user habits and behaviors [2]. Digital Marketing is defined as a technological tool that is enhanced on the Internet to convince users to buy products and services [3]. Today, methods such as search engine optimization (SEO), that is, optimizing search results for major search tools, are part of the daily roadmap for companies operating on the Internet.…”
Section: Introductionmentioning
confidence: 99%