“…2) The introduction of digital technologies [10] will increase the speed of updating educational programs, which must respond quickly to the changing needs of the labor market in the professional competencies of students [11]. The plus is that there are good prerequisites for introducing digital technologies into the educational process, since today the implementation process has become an integral part of the work of any higher institution.…”
Section: Formation Of a Digital Environment Continuous Generation Ofmentioning
In March 2020, general self-isolation was announced in Russia, which became necessary against the background of the pandemic caused by the Covid-19 virus. The incidence statistics for the new virus grew at a catastrophic rate, the lack of a vaccine and an effective form of treatment led to the fact that in order to reduce the risks of the spread of a dangerous infection all educational institutions of the Russian Federation have switched to distance learning. The relevance of this study is due to the fact that many universities were not ready for such a drastic change in the educational format and, unfortunately, not all were able to provide a decent level of education during this difficult period. This is due to a variety of reasons, such as, for example, the existing technical base does not meet modern requirements, the lack of digital skills among teachers, the inability to create high-quality digital content in a short time, as well as many other issues that are covered in sufficient detail in this study. Based on the analysis of the existing problems that educational institutions faced in the process of introducing distance learning, further tasks were formed that need to be paid attention to in the further construction of the educational process. These include building an educational environment that includes key players in the labor market, ensuring the sustainability of the educational process through the introduction of a blended learning system, optimizing all educational costs, and most importantly, increasing student motivation and involvement in the educational process by introducing gamification and various game learning tools.
“…2) The introduction of digital technologies [10] will increase the speed of updating educational programs, which must respond quickly to the changing needs of the labor market in the professional competencies of students [11]. The plus is that there are good prerequisites for introducing digital technologies into the educational process, since today the implementation process has become an integral part of the work of any higher institution.…”
Section: Formation Of a Digital Environment Continuous Generation Ofmentioning
In March 2020, general self-isolation was announced in Russia, which became necessary against the background of the pandemic caused by the Covid-19 virus. The incidence statistics for the new virus grew at a catastrophic rate, the lack of a vaccine and an effective form of treatment led to the fact that in order to reduce the risks of the spread of a dangerous infection all educational institutions of the Russian Federation have switched to distance learning. The relevance of this study is due to the fact that many universities were not ready for such a drastic change in the educational format and, unfortunately, not all were able to provide a decent level of education during this difficult period. This is due to a variety of reasons, such as, for example, the existing technical base does not meet modern requirements, the lack of digital skills among teachers, the inability to create high-quality digital content in a short time, as well as many other issues that are covered in sufficient detail in this study. Based on the analysis of the existing problems that educational institutions faced in the process of introducing distance learning, further tasks were formed that need to be paid attention to in the further construction of the educational process. These include building an educational environment that includes key players in the labor market, ensuring the sustainability of the educational process through the introduction of a blended learning system, optimizing all educational costs, and most importantly, increasing student motivation and involvement in the educational process by introducing gamification and various game learning tools.
“…The online learning is a tool to solve educational problem but not a solution itself to the problem. The online courses can be adapted for learning disabled persons, for provision of social inclusion, and for foreign students [13].…”
Section: Reponses Of Higher Education To Challenges Of Digitalizationmentioning
The modern trend of education development is digitalization, transition from conventional classroom offline model to distance online education. Formation of global digital society was accelerated due to the COVID–19 pandemic, when significant portion of Earth population, including students, was forced to work, to study distantly. In this regard, this article discusses the responses of Russian system of higher education to current challenges of digitalization. This article analyzes interactive educational technologies of online, digital, e-learning, visualization and gamification of education, implementation of network structures. On the basis of analysis of the modern state of Russian higher education, the unsolved key issues are demonstrated as well as the main trends of the required changes. This work describes the urgent issues of development of regulatory framework of digital education, intensification of development of digital infrastructure of universities, digital training and further training of teachers and students, analysis and actualization of existing specialties and fields. Solution of the mentioned issues requires for legislative, organizational, administrative, technological, teaching and learning efforts of the country, universities, and society. A response of the Russian system of higher education to the challenges of digitalization can be comprised of formation of unified information and education portal of national universities, designing a model of digital university.
“…The second approach can be defined as institutional, since the researchers focus on the problem of transforming of the social institution of learning. For them, it is important to analyze the transforming norms and values that determine the rules for the interaction of key actors, as well as the social consequences of the introduction of digital technologies into the system of interaction in higher education [10,11].…”
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