“…This has, of course, implications for journalistic production in the digital realms, in which the so-called media-content match (Planer & Godulla, 2021, p. 12) has to be considered. VR provides the opportunity to portray certain topics, while others may be displayed better using other forms and formats of presentation, such as, for example, data stories, longform stories (Planer et al, 2022), or video storytelling. Additionally, content creators need to keep in mind potential cyber sickness (McCauley & Sharkey, 1992, p. 311), as a part of motion sickness, which might exclude certain users from experiencing a VR story.…”