Digital Play and Technologies in the Early Years 2020
DOI: 10.4324/9780429444418-3
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Digital play: a new classification

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Cited by 28 publications
(40 citation statements)
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“…In some cases, adults directed the play, in others the child took the lead but in almost all cases, there was an understanding that they were playing within the confines of the affordances of the resource, such as building a remote control fair ground with the motorised closed-structured construction toys. In only one instance of adult-child interaction did they engage in transgression (linked to Marsh et al, 2016: definition in a digital context) and use the resources in unconventional ways and transform the activity into a role play scenario (using the Meccano as a doctors kit and petrol pump). This evolution of play focus was initiated by the child.…”
Section: Figure 2: Endless Possibilitiesmentioning
confidence: 99%
“…In some cases, adults directed the play, in others the child took the lead but in almost all cases, there was an understanding that they were playing within the confines of the affordances of the resource, such as building a remote control fair ground with the motorised closed-structured construction toys. In only one instance of adult-child interaction did they engage in transgression (linked to Marsh et al, 2016: definition in a digital context) and use the resources in unconventional ways and transform the activity into a role play scenario (using the Meccano as a doctors kit and petrol pump). This evolution of play focus was initiated by the child.…”
Section: Figure 2: Endless Possibilitiesmentioning
confidence: 99%
“…However, it remains to be seen whether the curriculum changes will lead to a widespread and collaborative exploration of digital play among preschool teachers. The participants confirmed dichotomies between digital play and traditional play (Palaiologou 2016b;Sandberg and Pramling 2003), which implies the importance of finding ways to direct preschool teachers' attention to children's contemporary play (Marsh et al 2016). A few participants saw a challenge in the constant need to argue for the use of digital play, since some guardians and colleagues doubt its benefits.…”
Section: Social-cultural Technical-organisational and Content Relatementioning
confidence: 81%
“…Marklund and Dunkels (2016) point out the need to recognise digital play in Swedish preschool pedagogy as a means to support children's literacy development, as literacy in digitised societies no longer can be reduced to the traditional abilities to read and write. The educational interest in digital play in Swedish preschools has grown since tablets were introduced on the market (Marsh et al 2016;European Commission 2017), which also becomes visible in the number of preschool teachers who participate in online discussions about tablets (Marklund 2015). On the other hand, the statistics reveals that 64% of Swedish preschools do not have a plan for how IT is to be used; 50% of the preschool teachers mention the need for further training; and that 33% of preschool teachers use IT with children less than once a week (the Swedish National Agency for Education 2016).…”
Section: Research On the Use Of Digital Playmentioning
confidence: 99%
“…The task as it was intended by the designers to be carried out was not of interest or beyond the capacities of many of the children in the class, and the study observations relate to children generally dragging the letters around the screen in what appeared to be a random way, and trying repeatedly to flush the toilet without having engaged with the particular word on the screen. This demonstrates the potential for children to engage in digital play in ways that are unanticipated by designers or practitioners; Marsh et al (2016) refer to this as 'transgressive play' and argue that it is a prevalent form of children's engagement with digital technologies.…”
Section: Methodsmentioning
confidence: 99%
“…Research in the field has challenged the idea that engagement in digital environments cannot count as 'real play' (Edwards, 2013;Edwards, 2016), with researchers demonstrating how online games feed into complex cultural identities and interact across fluid boundaries with play in offline environments (Marsh, 2010;Marsh et al, 2016). Research by Palaiologou (2016) involving focus groups, interviews and questionnaires with parents across four European countries suggests that parents are generally positive about children's engagement with digital technologies in the home and consider digital interaction to be a vital component in learning and development in contemporary society.…”
Section: Digital Environments In Early Childhood Educationmentioning
confidence: 99%